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Arkry finished Metal Gear 2: Solid Snake
A step up from Metal Gear in basically every single way, besides for maybe the backtracking being a bit more annoying.

Really enjoyed my time with this, it still has some jank and hasn't aged perfectly but it's definitely worth playing as it has some fun stealth mechanics and a pretty good story. As someone who hasn't played any of the Metal Gear Solid games yet, this made me extremely excited to continue the franchise

3 hrs ago


yussuf reviewed Final Fantasy XIV: Prelude in Violet
THAT ENDING THAT FUCKING ENDING WAS INCREDIBLE

3 hrs ago


yussuf finished Final Fantasy XIV: Prelude in Violet
THAT ENDING THAT FUCKING ENDING WAS INCREDIBLE

3 hrs ago



NamsCompendium reviewed Klonoa: Empire of Dreams
Klonoa: Empire of Dreams is just a better Moonlight Museum. It has the same format, design philosophy, and shares a lot of similar mechanics. the only difference this time around is that the level design is a lot more varied and there is a lot less fluff.

Empire of Dreams introduces two new types of stages to the handheld series; those being the surfboard stages from Klonoa 2, and brand new auto scrolling levels. The surfboard stages are fast and hectic. They're genuenly the hardest levels to grab all gems in, with the later ones taking me multiple tries to get down. The auto scroller levels are strange. they're designed in a very similar way to the levels in the original PS1 game, making them easily my favourite. but the forced scroll speed ruins it. If these stages were reworked to be time trial stages instead, they'd easily be the best part of the game. we even get a taste of that in the first EX mission, which is basically an auto-scroller level that you tackle at your own pace.

I believe Klonoa's gameplay is at it's best when you're platforming over parreless pits and using the items in fun and creative ways. This is something that the console games focus primarily on, but the handheld games don't (at least so far) I understand that these games are trying to be more so their own thing rather than an appropriation of what the main numbered games are going for, but it's hard to separate that preference. That's not to say that this game isn't worth playing because it is a lot of fun. The last world is especially a great time since it asks you to use enemies in ways that haven't been attempted in the series up until now.

Empire of Dreams is a fun side episode that you can knock out in an afternoon. It never feels like it overstays it's welcome but at the same time, lacks the ambition of the console games, which is understandable even if a little disappointing. Give it a shot if you liked what you played of the main games and wanted to get a slightly different spin on the core mechanics.

9 hrs ago



14 hrs ago





NamsCompendium reviewed Kaze no Klonoa: Moonlight Museum
It's alright. A large part of the appeal of the original Klonoa came from its presentation. While it's not entirely fair to expect the same out of a handheld game, Moonlight Museum tries its best to recapture the charm and aesthetic of the classic title. I really like the illustrations used for the cutscenes in particular. The actual in-game graphics and animations are also nice, even though the game is only in black and white.

However the game just sort of drags its feet in a lot of areas. This game is much longer than the original Klonoa and due to the way gimmicks are introduced and expanded on, it ends up getting tiring after a bit. The third world drags especially with the sheer amount of block puzzles. The first game was very good with introducing ideas but not allowing them to wear out their welcome. It would quickly cycle through content so you were always doing something fresh and exciting. In Moonlight Museum, every world is defined by its gimmick, and since there are now 6 stages per world instead of 2, the repetition sets it rather quickly. I think the amount of stages should've been halved personally. I also find the inclusion of the verticle screen stages to be a bit puzzling. I get this is more a WonderSwan thing than anything, but the different perspective doesn't add too much to the experience. You'd assume that they would be used to build stages around verticle platforming more than anything but, no. In fact, the more horizontal stages tend to be the one where they decide to have you flip the device. It's very strange.

Overall, Klonoa: Moonlight Museum is a fun enough game with a charming presentation. It's best played in short bursts since longer sessions will cause things to drag a bit.

15 hrs ago


ViviMayoi is now playing PokéRogue

16 hrs ago


Owentypebeat reviewed Quantum Break
it’s areet, beth and hatch do a lot of the heavy lifting in terms of intrigue, but everything else around them is solid. liked it.

17 hrs ago


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