A "rougelike" DLC story for a game that uses that genre in the loosest definition possible.

For brevity sake, check out my review on the base game as this DLC isn't about doing things radically different or new.(https://backloggd.com/u/AlphaOne2/review/971762/) The rougelike is really just randomly generated dungeoneering, with a slightly harsher punishment for death where you lose a lot (or all, depending on difficulty) of your earned force. In case you didn't read the old review or forgot, force is used to progress through the game's skill tree. You earn a looooooot of stat ups using it, and you also use it for unlocking new spells and valuable items. Regardless, everything else you earned prior to death is kept, hence rougelike being a poor descriptor.

Just like the base game, this DLC wants you to become absurdly powerful. Like, the most overpowered character you can possibly be. Able to cast magic that starts as standard fireballs, and end with summoning lasers so large it kills hundreds of enemies off screen as all their loot gets magnetized towards you. All the other progression systems are here as well (equipment leveling, crafting and upgrading, magic leveling, item trading, and so forth). One of the more notable additions is the style system. Think more of a class system in other RPGs, but they don't change your playstyle too much in comparison. Each style comes with their own passive bonuses and one unique skill that's on a short cooldown. A magician can recover the magic meter on the spot, or a samurai will do a iaido slash as the demon gets cut in half a second later, or a assassin will teleport behind the enemy and stab them in the back. They aren't a game changer, but it is fun experimenting with them as leveling up styles will also earn permanent stat ups.

How are the random dungeon exactly? Crude and sloppy, but admittedly pretty fun. Namely due to the enemy placement. Each stratum has 9 floors. Early in the stratum enemies are relatively straight forward and spaced fairly normally. But by floor 6 the dev just seemed to not care anymore and will just randomly place twenty high level monsters in a room that attack the very instant you enter their domain. Doubly worst if these monsters can inflict debilitating status ailments like paralyze or webbed. It's actually comical how little restraint these monster closets get the further you get into the game, and they aren't rare by any means. You start getting into the habit of holding down to immediately readying your shield anytime you enter a new room, cause there's a high likelihood you'll get sucker punched by a horde of photo-shopped monsters on the otherside.
At the same time, this actually makes it pretty fun. There's a great satisfaction overcoming something so blatantly unfair and unhinged, and being rewarded with gold, loot, experience a plenty that hits me in the dopamine tenfold. And even though I played this game on hard, I never died from these relentless ambushes. Certainly came close, but you have plenty of tools to conquer these ridiculous enemy layouts. Magic gives you invincibility frames, which combined with how absurdly busted some spells are makes these things both unfair but also not frustrating.

I am a little disappointed with the lack of new in this DLC. The enemies and many boss fights are recycled from the base game, and the story doesn't go nearly as hard as it either. Though the game does warn that this DLC has massive spoilers if you hadn't played the original, so I unfortunately can't recommend this if it were standalone. This DLC is more of a abridged retelling of the base game, but as a dungeon crawler with a different main character. Again, do not expect anything truly unique.

And you know, if I ever get the hankering for Astlibra Revision again I think I might play this instead. With the nature of the random dungeons, you are experiencing more of forward momentum during your grinding sessions as you descend further down; whereas grinding in the original has you walk back and forth between the same exact areas over and over. Not to mention this is 20 hours versus 50 hours. The DLC is lengthy but not too obscene as the base game, if you feel like replaying it from start to end.

Plus now you can dress up your main character and that shit is a plus in any game ever.

Reviewed on Feb 19, 2024


Comments