It’s impossible for me to review this game objectively, I was a QA tester on it in the last month or so of development. I didn’t particularly care for the gameplay, I spent my days wandering around the maps poking my head into corners and feeling fairly motion sick until the afternoon came and I had to duck out to finish out my two weeks notice at my last job. Getting into video games through QA is a fools gambit, I knew that then but it was a small company and I was a computer science major, it seemed like there was potential to do some real work. Anyway game development opportunities are rare in northern Alberta and it beat working at Staples. Before my last two weeks in retail ended the studio manager politely suggested that maybe I could just come in one day a week. There wasn’t much left to test and my QA colleagues had the new, more interesting project pretty much covered themselves. One of them was Matt Thorson who had already made games better than this one and would go on to make games much more successful than this one too, the other one was my girlfriend and she dumped me a couple weeks later so it’s probably just as well I only had to come in once a week in the end. It was probably somewhere in here that I got put on academic probation too. Anyway I quit pretty abruptly in the fall and went off to Bible school to do a religious studies program that I didn’t plan to finish and indeed didn’t finish, but it gave me an environment to shake my life out of the death spiral it had slid into. Also, come to think of it, it’s where my wife and I first crossed paths so that we could reconnect online, fall in love and get married a decade later. Which is how I come to find myself writing this in the middle of the night while she sleeps beside me and our son sleeps in the next room because, I’ve just realized, the smoke from the forest fires down south smell just like the insense the studio manager used to burn that always gave me a headache and probably contributed to the motion sickness. This isn’t a very good game but on the other hand it was also part of a very bad personal time which ultimately led me to the life I have today which I wouldn’t trade for anything. So I guess five stars for my wife and perfect baby boy, but then deduct three and a half for the flat gameplay and bland graphics.

I actually remember this game kind of fondly, but my brother has replayed it way more recently than me so I'm not about to give it more stars than he did. he said the T-Rex didn't hold up at all and I remember that being a highlight so that bodes pretty bad.

the last boss is a space battle which is classic star fox but since you only fly a ship like three times in this game and the stakes in all those sequences are very low it just feels like a bad thing to make the player do at the climax of your story. it's like if the final boss of Skyrim was a lockpicking minigame.

clearly inferior to Just Cause 2 in every possible way. I got them both at the same time in a steam bundle and playing through this one first for completeness sake was probably a mistake but that's just how I'm wired.

probably good but I was terrible at it. if you play as the Terrans then when your infrastructure gets wiped out you can lift the whole base off the ground and fly it away to try and hide to maybe come in second to last. it doesn't work very well, and it's not fun exactly, but it is a little bit funny and look, we do what we must when our friends completely outclass us.

I think this is the one I played, this was a classic, "game my friends were big into that I played with them sometimes," unlike other titles in that category, like StarCraft, Dota, or Diablo this one is pretty easy to grasp the basic gist of well enough to have a pretty fun time and feel like you are, if not a great asset to the team at least not a significant hinderance.
If you ever find yourself in the increasingly unlikely situation where your friends want to play counter strike in somebody's basement with a half dozen PCs networked together and you've never played before I recommend it.

this game is probably pretty good. but if you are playing it for the first time with a bunch of friends who have played it a thousand times and have the dungeons memorized it is actually pretty bad. that's maybe more a review of my friends than of Diablo II.

2016

snowboarding is just a fun thing to do in a videogame, it's a mechanic that feels good. Steep makes the argument that it feels so good that you don't need to build too much more around it, just make some big mountains and put down some race gates to go through. if you want.
they were right, Steep is fun.
Microtransactioned all to pieces but you can basically ignore all that stuff.

mixed bag. it gets a lot of mileage out of me with Lego being baked into my DNA. being able to build whatever you want with all the Lego in the world is an exciting prospect maybe not one I'm in a place to really enjoy as a thirty year old adult man. it's hampered by the fact that it's not really all the Lego in the world, you are really just working with sort of the basic type blocks, nothing in the way of special bricks, no way to use hinges or studs not on top. I get why expanding beyond that would have been an enormous undertaking, but it's a bit limiting. lets you build with more granularity than minecraft but less than Lego. the builds tend to have more that feeling of like, the lego sculptures that tend to be very basic building techniques.

you can feel the potential that was waiting to be added to the game if this had done Minecraft numbers, but it didn't so you're left with this.

this is one of those games that is incredible and which I will probably never have time to properly enjoy. maybe the steam release will smooth it out and make it less of a full day commitment to get something out of it. I'm going to buy it anyway, I owe it that much, partly for the time I've put into the free one and partly because a project of this magnitude deserves my money. America can't give Toady healthcare but maybe I can.

I am gonna get that Amulet before I die. this I vow.

This game just rules, it reignited my love of space exploration, it taught me orbital mechanics, it probably taught the next generation of actual rocket scientists orbital mechanics.
I'm not sure what counts as "completed" for a game like this but I've been to the Mun, I've been to Duna, I've seen Ion beams glowing off Moons of Jool. I got 950 hours in this game, I'mma call it completed.

One time we rented this and I played it so hard that I sprained my thumb.

Euro Truck Simulator but in space, and slowly but surely growing into what Star Citizen keeps promising people it will be if it ever comes out (it won't).

I truly love my wife and my son more than anything in the world, but if I was still single and unemployed I could just play this all day and that is something to think about.

the running fast feels very good. Better, in fact, than Sonic the Hedgehog I'm just gonna say it because unlike Sonic it spread things out so that you had a real chance to run fast without hit by an enemy and killing all your momentum. and the idea of making every level sort of a boss level where the Wile E. Coyote is running around the level with some ill advised gadget is a good adaptation of the source material. still gets too impossible before you get too far into it though.

What if Earthworm Jim but more and worse gimmick levels?