Angel_Arle Rockman reviews
Part 1: Rockman for Famicom
Part 2: Rockman 2: Dr. Wily no Nazo for Famicom
Part 3: Rockman 3: Dr. Wily no Saigo!? for Famicom
Part 4: Rockman World for GB
Part 5: Rockman 4: Aratanaru Yabou!! for Famicom
Part 6: Rockman World 2 for GB
Part 7: Rockman 5: Blues no Wana!? for Famicom
Part 8: Rockman World 3 for GB
Part 9: Wily & Right no RockBoard: That's Paradise for Famicom
Part 10: Rockman World 4 for GB
Part 12: Rockman's Soccer for Super Famicom
Part 13: Rockman World 5 for GB

It’s finally time. The end of the Famicom Rockman is ending. While it’s not the last 8-bit game in the series, its reign on the Famicom is almost over. We now have Rockman 6: Shijō Saidai no Tatakai!! (translated as Rockman 6: The Greatest Battle of All Time!!) This one I remember reading a lot of people disliking decades ago as just another game in the series. It feels like as time has gone by, more fans of this game have risen since and I used to think this was the best one but a few years ago I’ve started to like it less. Maybe now writing it I’ll understand it more. Let’s finally get this done!

The plot this time starts after Wily’s defeat as plans arise of a new plan and begin the World Robot Alliance in case Wily was to ever attack again. After some help around the world and with funding from the X Foundation…I hope some stupid idiot isn't in charge of that X company…well anyway they decide to then do the first annual Robot Tournament. Something not right happens though as they begin to act up as it turns out the guy in charge named Mr. X is all behind it. Wait a second, THAT’S JUST WILY! Is this a joke plot? Like were they aware of how bad the plots were getting by now? Sure he says he was manipulating Wily and stuff but nah we know this is BS. This probably was a joke but now they really aren’t hiding they just wanna pad the game out. Well anyway it’s up to Rockman and Rush to defeat Mr. X.

In this one Rockman has a new buster called the Hyper Rock Buster! It’s actually just the same. I don't even know what’s different. Seriously, does anyone know the difference between them? His slide was also changed to be like Rockman World 2 where you can’t jump during the slide. Ok why that change? That feels so random and I’m not a fan of it. Not that it’ll ever ruin a level but still I don’t get it.

Stage design in Rockman 6 has me on the positive and negative side. This game takes place in many locations around the world which means aesthetically there’s some great and creative stuff here like Yamato Man’s stage, Knight Man’s stage and Tomahawk Man’s stage. There’s even some cool ideas for levels like having oil that affects your movement but if lit aflame, it’ll be instant death fire. With the fire enemies everywhere, it makes the level make you think fast to kill enemies or tread carefully to avoid lava or even do both depending on the situation. Knight Man has this cool room where a spike ceiling moves up and down reminding me of Super Mario Bros. 3. Wind Man has fans blowing you around making for some interesting rooms regarding air movement. There’s just a good amount of good ideas here and nice set pieces that can stick in your mind like the boat in Blizzard Man’s stage. There’s even multiple paths but more on that later. That said, one problem I have is some levels don’t really have anything memorable in them besides the theming like if you ask me what’s special about Tomahawk Man’s stage I wouldn’t know what to say besides the cool enemies or look of the level. Same goes for Yamato Man. They don’t outweigh the rest but it is still there. The game is also pretty easy with Plant Man’s stage being the only somewhat exception because these past few games cannot screw off with the whole get close to pit comes out an enemy. This time being the Gabgyo. God I can’t stand it anymore. I like how more mini bosses are in this one compared to 5. That was one of my issues with that game and I’m glad they fixed it. The order I went this time was Flame -> Plant -> Tomahawk -> Yamato -> Knight -> Centaur -> Wind -> Blizzard. These stages at least do better than what Rockman 5 was doing so it can’t be all doom and gloom can it? Well about that.

Alright I’m gonna discuss something early as there are no Rush Coil or Jet in this game. After beating Flame Man you’ll get the Power Adaptor and beating Plant Man gets you the Jet adaptor. These will let you combine with Rush to use Power Rockman and Jet Rockman. Power Rockman can’t slide and can’t use his buster but now has the ability to punch blocks and hit enemies. This sounds cool but because of the short range of it, I only use it for enemies like Brown and Cyber Gabyoall. Finding blocks to hit is basically the equivalent to alright here’s an item pickup or a different path that is easier than the main path. Hope you love seeing these a lot because they do almost nothing interesting with this ability. At least the charge on it is fast. The Jet adaptor lets you fly for a small amount of time letting you reach areas you couldn’t normally or help with platforming. You can’t charge or slide with this adaptor on. This one is cooler but this one has the consequences of hurting some of the game’s design when it comes to platforming and enemies. You can just ignore stuff sometimes, maybe it’s just me but I wish this wasn’t made just to be a bonus for getting it like hey congratulations! Here’s some fun goodies and a fun platforming section, okay off you go! I wish I could have seen some level design with it in mind but since you have to unlock it, it’s used in such lame ways and never feels thoughtful with the stage design. I’m not saying you can use it everywhere but I just wish I used it for more fun level design and not just use it here for easier paths or get item. Which brings me to my next complaint.

Folks, this is the worst game so far in terms of replayability on the Famicom. Every other game I’ve never had much issue wanting to go to a different route order. Even when games had stuff to unlock, I never minded getting them early or later. Here that is not the case. I always go get the adaptor first because there’s no reason not to. What is even the benefit of doing so, beating Flame Man gives you also one of the best special weapons so it’s not like doing others gives you a better special weapon to seek first. There’s also the Beat letters in four stages that you need those two for. If you want the returning Energy Saver given by Blues then you need Power Rockman but you also need Jet Rockman to get a Beat letter. They don’t even do a cool thing with the fake Robot Master, it would be so cool to have them have less defense or be missing a move to make you go “Hmmm maybe this isn’t the right one, that was too easy!” Sure the game does leave his portrait blank instead of a Rockman 1-up icon to indicate something is up but it’s not an interesting idea. Plus not getting them early means you’re missing out on what makes the game stick out from the rest. I’m sure this doesn’t bother everyone but it’s always annoyed me and it’s easily one of the biggest complaints I have about the game. I don’t want to replay levels just because I wasn’t optimal and got the two adaptors ASAP. That’s not good design. Did Rockman 5 make me miss a letter because I got the Super Arrow last? No it did not. Look I get they had to find a way to make you wanna use these but again I would have just preferred to have had them from the start. What this also means is that the stages you get them from can’t even do anything with the gimmick since it’s impossible to have one or the other or both when entering them which limits the design ideas they had even if the levels are fun especially Flame Man’s. Maybe I’m overreacting to this complaint but it’s just something I can never accept fully.

Look here! We have Robot Masters to conquer so here’s info about all of them. Blizzard Man is quite easy as you can avoid his telegraphed spin dash wannabe very easily and his Blizzard Attack isn’t exactly threatening. Wind Man throws a fast multi projectile at you and likes to pull you in which isn’t exactly original. He also likes to land on you which again is something not very original especially considering Gyro Man had a much more interesting version of this attack. Flame Man can be tough with his Flame Blast blocking shots but his fireballs are slow and his jumps are very easily telegraphed. In a way he kind of just feels like a more interesting Wave Man with Napalm Man’s projectile attack. Plant Man is a joke fight because he just does an easy to dodge jump and throws Plant Barrier which requires 0 effort to dodge. What an awful fight. Tomahawk Man can be a bit challenging with his feathers you have to jump or slide over and his Silver Tomahawk gets thrown at a very strange angle. Be vigilant and you’ll win! Yamato Man can be a bit hard if you can’t avoid the three spears he sends out at you but his attack where he throws one makes him easy to hit. Knight Man can approach slowly or jump very high but watch out for his Knight Crush as it can be a bit tricky if you’re up close to him. He also has a shield though I forget if only Yamato Spear goes through that or not. Centaur Man likes to teleport around and throw a very weird buster shot that reminds me of Crystal Eye. He can also stop you in your place for a free hit though he rarely does it in my experience. There’s some good fights but some are a bit too easy. At least there’s some good choices to pick first…if it wasn’t for the problem I already listed!

Then we have the special weapons and they are kind of a mixed bag. Blizzard Attack from Blizzard Man sucks. It sends out some snowflakes that go at different angles but they are slow and you can’t use much of them before running out. The best use it has is that some enemies are weak to it but there are better ideas for them anyway. It’s not even fun to use for Plant Man! Wind Storm from Wind Man is just why? It’s basically just Gravity Hold again except it can hit one enemy it has contact with and has a lot more ammo. There’s already a move that clears out enemies in this game, they couldn’t just try doing a different take on Air Shooter?? Flame Blast from Flame Man is really good! It’s fast, it has a great arc, some enemies are weak to it and it leaves a little pillar for a bit for enemies to run into. Plant Barrier from Plant Man would be okay for what it is but its ammo is so pitiful that I dislike the weapon. Silver Tomahawk from Tomahawk man is good but nothing amazing. It shoots a tomahawk that flies upwards and it’s good for some enemies but otherwise it’s situational but when it works, it works. Yamato Spear from Yamato Man is a fast and shield piercing projectile that has its uses but it’s really the only time I like using it as the buster is better in a lot of other instances. Knight Crush from Knight Man is a fun projectile that moves around in very peculiar angles and even comes back and pierces enemies. Centaur Flash from Centaur Man is another screen nuke and I’m just so tired. It still doesn’t even let enemies drop pickups which makes zero sense. Overall I like some but I wish I was more positive on the good ones as only Flame Blast is pretty damn great. There’s also Beat the bird who was nerfed to have less energy and can’t hit bosses. He still can be helpful anyway since some enemies are weak to him.

We can finally arrive at Mr. X’s fortress stages and really there’s not much to say. They’re short, they have a couple of neat gimmicks and even these have shortcuts or easy sections with the adaptors. Though screw the secret for stage 1 because the timing for it is way too insane! Harder than anything else in the game. I gotta say though I do like the area where there are robot birds and you can push these blocks to block their entrance with Power Rockman. See this is the kind of shit I wish more of the game did! There’s also the bosses like Rounder II which is a very cool fight to use Power Rockman in. Probably one of my favorite bosses in the game. Power Piston is just you standing there using Silver Tomahawk until you win, nothing special. Metonger Z is just a Metall in a tank. Not much to say. Then we finally got the X Crusher with Mr. X which is also fun using Power Rockman in but too bad the hitbox for the punch isn’t good enough for it sometimes! Well you defeat him and god it really is Wily. I love how Rockman gives this overexaggerated reaction to it like bro is flabbergasted.

Here we are at the final few stages and they’re really lame in this game. Am I just being too negative right now? I just feel nothing with these stages anymore. The only parts I can remember are like that one long fall where it’s just 0 reaction time to notice the block on the wall, appearing blocks that make no sense to be here when you have Jet Rockman, and a part with fans that you can just kill with Beat. Then we got the bosses like Mechazaurus where the hurtbox is crap on it and I still don’t understand. Tank CSII is also easy because for some reason it just dies to Wind Storm like it was some paper tank! Refights with robot masters yawn yawn YAWN! God, where's the hacks to remove these parts of the game? Finally you got Wily Machine 6 and not only is it all so easy that I didn’t need an E-Tank for any of the three forms but for some reason it’s just always weak to Silver Tomahawk, why? What a lame final boss especially compared to the last game I reviewed. Anyway you beat Wily and he gets aw-WAIT HE CAPTURED HIM!? No way he actually got arrested OMG THIS ENDING IS AMAZING! Rockman actually turned the guy in! Yeah that’s what you get you dummy for having an easy final boss! Though I do wonder what this means for the World Robot Alliance, is that gonna go anywhere? Probably not.

The game looks really great presentation wise. The graphics are some of the best you can find for the Famicom color wise and there’s really cool looking areas like the famous sunset in Tomahawk Man’s stage. No slowdown either though there is still rare sprite flicker. It’s crazy just how much they keep improving in this era especially when the audience for these games were dwindling. I also really like the weapon get screen with Rockman shooting the screen with a cool looking sprite. This also goes for the music too as there’s some amazing tunes here. Anyone here a huge fan of Tomahawk Man’s theme because I love it so much. Also I don’t know if it’s just me but everytime I hear the music on the Mr. X fortress map, I just wanna dance. They also finally made a new tune for when you pick a new Robot Master for these Famicom games, took them like 3 games. If there’s one thing I can’t be negative about whatsoever, it’s this stuff. Good job Capcom!

Rockman 6 is something. It’s a game that just feels like missed potential at times. Despite all I’ve said, this is still a good game and the gameplay is still fun. I don’t wanna deny that even with the negatives and with good thought, I still like this one over Rockman 3. It could be much better, it could have been the best game of the Famicom games but it misses the mark at times and I can’t help but wonder if maybe part of it was me just nitpicking too much. Maybe I’m just asking for too much? I think another thing that disappoints me is it has none of what made Rockman World 4 so cool. No cool cutscenes, no shop or currency, and a lot of this game still feels more of just doing what made these games good. It is good but I want them to expand things a little, sure World 4 was flawed but it had things I took note of. Sadly the adaptor stuff would barely be expanded upon in later titles and feels like a what could have been moment. If anything, I’d say this is the best one to try if you want to relax and not worry about having game overs as the game showers you with 1-ups and E-tanks. In some ways despite its issues this was a good end to the series though we do have a soccer spinoff for the Super Famicom so at least Rockman can finally rest knowing it’s all over. Wait what does that say at the end? “TO BE CONTINUED” Oh, so he’s gonna be back isn’t he? Sigh, god some things just never end. Well someday we’ll get to Rockman 7 but like I already said, next time it’s a weird spinoff called Rockman’s Soccer! Thank you to anyone who read all the reviews so far, I’m glad to have finally mostly gotten most of these 8-bit games done as we’ll be heading into a new era for Rockman soon!

Reviewed on Sep 20, 2023


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