42 reviews liked by Arleand


Vanilla Persona 3, except it's actually fun to play. A very faithful, gorgeous remake of one of my favourite games of all time. Plays amazingly on Steam Deck. Loving it so far despite the atmosphere being a little worse than in the original

Also, here's a tip to fix the dorm visuals: go to the graphics settings and drop the background brightness three times. Now the game looks better

Super fun game, i have no idea what the story is tho i played as a kid

This is a review of the Sumeru part of Genshin Impact.

DOMINATUS DOMINATUS DOMINATUS

Sumeru is a superior experience to everything that came before in Genshin on every level. The audiovisual experience is the best here, the world is at its most aesthetic and interesting, the Traveller constantly talks and internally monologues free of Paimon, the story and themes are genuinely interesting (not just "good, for Genshin" but actually good) and even emotional, the boss fights are really fun, and it even uses videogame mechanics in a creative manner. It also builds off of what we found out in previous regions in a substantial manner. I was blown away.

i said i wouldn't rank these til the first half ended... but the archon quest was literally PEAK. fontaine's story has been ehhh for me. i liked neuvillette but the previous acts felt so long. furina's story is genuinely so interesting and really saved her character for me. i thought she was annoying and honestly didn't really like her visual design (it has grown on me but it's still not great. her all blue outfit is better!!) but i completed the quest and immediately i really like her. getting into some spoiler territory now: the story of focalors & furina was truly the best way they could have handled it. when 4.2 leaks revealed furina wasn't going to be the true archon, i was excited to meet focalors but also because i knew neuv would most likely be annointed as some form of new archon/true god. to see that be subverted but still meet those expectations was really awesome. genshin has so many issues, especially in its stories, but the ideas they utilize in their archon quests has never been one. say what you will about their storytelling in its pacing and length and the excessive amounts of exposition dumping, the stories at their core are so interesting. really excited to see where the rest of fontaine will take us.

that being said: i'll probs re-do a new rating/review as time passes and i expose myself to the new story quests, exploration, etc. from 4.2

filler patch i only liked because we got kirara

Cynonari and my favorite husbands Haikaveh. A really great event and the release of 2 characters I had been anticipating for a while. Baizhu is so fun and I looove his character so much. A lot to love in this one.

While I didn't care for the the case of Primordial Water, or Lyney and Lynette, I really liked this introduction to Fontaine. I honestly dreading a water nation just because I tend to really dislike how games handle water-based levels but exploring Fontaine might be the best of any nation. Hard to really give a summary as it's still so new to me, but hopefully as we get further into the patches and I spend more time in the world, I'll be able to put it into words lol

the fungus quest was literally so good (and so was the archon quest). everything related to scaramouche/wanderer's storyline has been perfect.

Actual sludge. From beginning to end, playing Circle of the Moon felt like trodding neck deep through a swamp.

Where to start? The abysmal walking speed that's somehow less bearable than Adventure/Belmont's Revenge, which is then remedied by the most dumbfounding addition to any game with an interconnected map: Running by means of double tapping a direction. Double tap, then double jump to reach a ledge. Whoops, there's another ledge to your back. Time to double tap on the opposite direction, then double jump again. Whoops, there's another ledge to your back. Over and over again.

The most soul draining, depressing rewards ever placed behind breakable walls. Do you like getting an HP up for your troubles? How about an MP up? How does a Heart Max up sound? And how do you feel about an HP up now? MP up tonight, baby? Over and over again.

It's not like there's any kind of different rewards they could've placed on those hidden rooms-- Hold up...

Pretty interesting card system right? You can mix and match different cards to get unique skills. What's that? You want to add more cards to your collection? Hope you like grinding the same enemies to get a card to drop, only to find that the effects you get from it aren't even that impressive. Or, you know, you could just use the card swap glitch to use whichever combination you want, whenever. In either case, get ready to bring up that main menu, over and over again.

And hey! They even brought back some classic tracks like Sinking Old Sanctuary! It's a little shitty that it plays during a portion of the game where you have little to no movement skills, meaning it'll feel as if it's looping infinitely. It's even weirder that it plays on the literal final room in the game, too. And in some area transitions. Over and over again.

Over and over and over and over and over. Everything in this game circles back around itself making for an ouroboros of bullshit.

Attacks don't cancel when you land, exploring feels like a slog even after unlocking movement relics, the story-- which is something I don't really care about in most Castlevania games-- actually had me rolling my eyes with the one(01) twist it had, character design feels flat across the board except for Camilla, animations look stiff, good GOD this is awful.

This fucking game ACTUALLY had me looking up how to do TWO frame perfect glitches so I could instantly nuke everything on my second playthrough to get all achievements before dropping it and never touching it again.

This is inexcusable. It's so painfully obvious that a B team worked on this. No wonder it was taken off the official timeline; the fact they plastered Nathan's dumbass face all over the Advance Collection is baffling, simply inconceivable. GBA Castlevania is known for Aria of Sorrow, and for a DAMN good reason.

Maybe if I played this when I was little I could see past its flaws thanks to nostalgia, but as it stands, Circle of the Moon is not only the worst Castlevania game in my personal totem pole, it's one of my least favorite games period, and the first 0,5 rating in my profile. Never would have guessed that a CV title would get that honor, but here we are. Fuck this game.

pvp is unplayable for new players.
the pve content is good (sometimes).
also, every 4-5 months the game is powercrept so beware.