It's a fun core that makes any given run really interesting, but I found the jokers were not really distinct enough to give each run its own unique vibe. After a while, it feels like I'm playing the same run over and over with the most minor of variations ("Ah, spades instead of hearts this time! Oooh, I need to max out tarot cards instead of planet cards!"), and the excitement wears off. It just didn't have that classic roguelike staying power that the best examples have (like Hades or Gungeon) where any given run feels like it could go in an infinite number of unknown directions.

Reviewed on Mar 25, 2024


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