Now as of this review, the only 2D Metroid i have yet to play is Samus Returns (and Dread but that ain't out yet lol), but, i think Zero Mission might actually be peak 2D Metroid. This game is exquisite, it is sublime. Super Metroid and Metroid Fusion were already fantastic games but this one just refines the Metroid gameplay absolutely perfectly. Everything feels exactly right and it's all packaged in one of the best-looking games of the GBA.

For the first time, i feel that a Metroid game had a stellar soundtrack. This may be a hot take but while i wouldn't call Super Metroid and Fusion's soundtracks bad, i can't really call them memorable. But Zero Mission? chef's kiss.

I love the decision to show the player where to go but still letting them figure it out on their own. I love that the game can show you a nearly completed map of the area but only when you find a map room, as opposed to Fusion, which showed you most of the area at the start. And it's all done in a way that avoids the "what the fuck do i do" moments that plague Super and to a lesser extent, Fusion.

And then there's the Zero Suit stealth segment. I will admit, i was concerned at first because stealth segments usually aren't great. But not here. Zero Mission's stealth segment works wonderfully while also being perfectly tense in the times you get spotted. And then when you finally get your full-powered Power Suit back and that remix of the Brinstar theme (the theme that plays in the starting area), it's all just so fucking good.

The only real complaints i have here are that the two bosses that in tiny-ass rooms are just really annoying to deal with. Most of the bosses being in large rooms does make them much easier to fight but easy boss fights do work in favor of such a short game like this.

Metroid: Zero Mission is a masterpiece.

Reviewed on Jun 27, 2021


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