I already knew plenty of things about this game before starting it. In the past few years, I've watched a bit of SM64 content on YouTube, especially speedruns...
It's unfortunate that I didn't go in Mario 64 completely blind, but hey, doesn't mean I didn't have fun!
And since the only speedruns I've watched are any%, I was still very unfamiliar with most of the levels.

I played an unofficial PC port of the game called "Super Mario 64 Plus"
The best additions of this port are the improved movements with Mario, and free camera control.

I've seen everyone and their mother complain about the game's controls, and how poorly they have aged. I guess this port did a wonderful job fixing the controls, because they didn't bother me at any point 👍

I love how fluid the movements are compared to Mario Galaxy, which is the only other 3D Mario game I've played. The Side Somersault especially is so much better. I often found myself using this move into wall jump to reach really high places. These moves are very flexible & satisfying to use.

Yes. I threw the baby penguin in the void after his mama gave me the Star 😈 evil laugh

"File Select", "Inside Peach's Castle" and "Dire Dire Docks" are my 3 favorite pieces of music in the game. It's just so good, I'm not surprised Mario 64's soundtrack has become so iconic!
I like how peaceful the exterior of the Castle is. No music, just the sound of waterfalls, birds & grasshoppers. Very calming ❤

For a game released in 1996, there were very interesting ideas in the level-design:
- The fact that they were already messing with the gravity, way before Sunshine & Galaxy (the tall pillars in Shifting Sand Land)
- In Tiny-Huge Island, the way you teleport to a shrunken version of the level gives the illusion that Mario shrinks after entering the green pipes. It was pretty clever.
- It's cool how some World's layouts change depending on how you enter the paintings! Whether it's Wet-Dry World with the water level, or Tick Tock Clock with the pendulum's speed.

This only occured to me after finishing the game, but the Worlds are really tiny. And what's great is that they all seem to be packed with content. There isn't any wasted space in any of the levels.
I also like how after unlocking the wing cap, vanish cap & metal cap, new stars become accessible in every level. It gave a satisfying feeling of progression.

After obtaining the 120 stars, you can meet Yoshi on the castle's roof and receive a sweet message from the developers. This was such a cool reward for finishing the game.
I don't know if I would have enjoyed the game as much as I did if I played it vanilla. This PC port made the adventure really enjoyable!

To end this review, I felt like ranking each World from most to least favorite:
1) Wet-Dry World
2) Lethal Lava Land
3) Hazy Maze Cave
4) Jolly Roger Bay
5) Big Boo's Haunt
6) Snowman's Land
7) Cool Cool Mountain
8) Tick Tock Clock
9) Dire Dire Docks
10) Tall Tall Mountain
11) Shifting Sand Land
12) Whomp's Fortress
13) Bob-Omb Battlefield
14) Tiny-Huge Island
15) Rainbow Ride

----------Playtime & Completion----------

[Started on April 28th & finished on May 1st 2024]
Playtime: 16 hours
100% Completion

Reviewed on Apr 29, 2024


3 Comments


13 days ago

It's definitively thanks to the port that you get enhanced controls, the original ones are not super appreciated nowadays. It's great to see that they release ports like that, hope they do the same with the Zelda ports.

7 days ago

@Katsono Well there is the port of Zelda Ocarina of Time which is amazing. You can set any FPS you want, and move the camera freely, along with several other QoL settings.
Check Ship of Harkinian 👌

7 days ago

Yeah I was referring to that one, there's also a new port of Link's Awakening which is really awesome. I hope they do Majora's Mask too.

I haven't tried Harkinian yet though, I probably should actually.