My first Castlevania game.

The movements were really responsive. Alucard isn't slippery, he doesn't gain a weird momentum as soon as he starts moving forward, or any other shenanigan. It just felt very smooth. The same can be said about the bat form.
It was such a sick ability btw, being able to fly wherever you want, dodging every enemy while backtracking. And I like the detail of the bat changing color depending on Alucard's outfit.

The soundtrack is extremely catchy. There are elements from multiple musical genres, including classical, techno, rock and metal. It fitted perfectly with the gothic aesthetics of the game. The atmosphere is just very charming.

The game has a good amount of teleporters that are well spaced between each other. I could reach any part of the map pretty quickly. It's too rare in those retro games.

While some of the Bosses were too easy, I still enjoyed them a lot overall. Many of them have a really cool chara design, like Granfaloon, Medusa, Scylla and Shaft. And honestly, I usually prefer too easy rather than too hard.
By the way, having to fight Doppelganger 30 minutes into my playthrough was a big surprise. It was probably the most difficult Boss in the entire game. Still a great Boss tho 👌

I liked the RPG aspect of the game, with the items you can drop on defeated enemies, or by finding them during your exploration. Whether it's weapons, cloaks or talismans to make Alucard stronger, or consumables to heal yourself and boost your statistics momentarily in battle. I wish we could use items without having to unequip our weapon or shield tho...

The sub-weapons I used the most were the knives for their ease of use & high damage, and also the stopwatch. I didn't use the other ones very often.

I like how there is a possibility of getting a bad ending if you rush to the top of the castle before doing the necessary to save Richter. I ruthlessly killed him even though he is a human, and immediatly realized my mistake.
Hopefully I was able to reload my save right away to get the true ending.

I remember being stuck at some point, and I found a clue while looking at the tactic for Dracula, in the Librarian's Shop. When you watch this tutorial where Richter is fighting him, you can see that he opens a secret path at the very beginning, right before the fight. So I was able to go there myself, and I found an item that helped me to progress. I just think that was a cool way to proceed.

At first, when I reached the Reverse Castle, I was excited about the idea to go through the same map but upside down.
But when I realized that many of the rooms were now filled to the brim with enemies, I decided to keep using the bat & mist to breeze through the map and reach the Final Boss a lot quicker.
This last segment in the Reverse Castle felt like padding to be honest. It wasn't as great as the rest of the game.

Still, I had a very good time with the game overall. I enjoyed it more than Super Metroid which I played right before SOTN. (I mention it because I saw that there is a heated debate between the fans of both games to decide which one is the best 😂)
Anyway, if I play another Castlevania game in the future, it's gonna be Aria of Sorrow! 👍

----------Playtime & Completion----------

[Started on May 8th & finished on May 10th 2024]
Playtime: 13 hours
I was at 88% after getting the first ending.
And at 150% after getting the true ending.

Reviewed on May 10, 2024


3 Comments


Yeah the reverse castle generally is considered the weakest part of the game. Its cool in theory but alright in execution. Also didnt like that there was a sudden difficulty spike either

13 days ago

Congrats on beating the games that made the Metroidvania game genre a thing.

13 days ago

@rasterman7 Thanks, it was about time I played them 👍