Unless you have nostalgia, are a kid with endless free time, or have a very specific kind of taste when it comes to challenging games, Rayman has nothing to offer beyond the very appealing presentation.

Design-wise, this 1995 game feels like a lost game from the late 80s, as the design philosophy of "fuck the player" is in full force. Rayman feels like it's difficult just for the sake of being mean - this is to me illustrated by the fact that you cannot run when you first begin the game. That's an upgrade you have to earn. I have never heard of a 2D platformer where running is an upgrade.

Absolutely and needlessly brutal, with nothing to offset the frustration. Did I mention that this 10-hour long platformer released only on consoles has limited continues, with no way of earning more unless you use cheats? Brilliant.

Reviewed on Feb 21, 2024


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