I have so much nostalgia for this game so I know I'm being absurdly biased, but I do mean it when I say this is my absolute favourite collect-a-thon platformer. Rayman is my fucking guy, having a multi-purpose ranged attack that ricochets and the ability to temporarily hover are the epitome of controlled freedom in a 3D environment, only being outdone by wall jumps and flying, the latter he gains access to in some stages. There's zero bullshit in this game, no cheap deaths or mechanics that have a rocky learning curve.

The level design is consistently fantastic, every area has an identity and typically contain some sort of gimmick that most of the time expands on Rayman's moveset rather than removing. There are a few exceptions like riding the headless horse or that one chair rail shooter stage but they serve as neat deviations rather than overly gimmicky ones that remain stylistically in tune with Rayman's world and gameplay.

It mightn't be the hardest platformer out there but the amount of agency Rayman has never makes the game boring. And I'd definitely not call it an easy game either, there will be sections that'll stump most players especially if aiming for 100%. But when you finally pull off that challenging segment while getting every yellow lum along the way you'll never wanna put this game down until the credits roll. Rayman rewards and values the catharsis of overcoming a challenge, making you feel like a goddamn champion whenever you pick up a green lum following a string of difficult platforming segments.

I love pretty much everything about this game, I only wish it had more levels or more enemies to fight. It's on the cusp of legendary greatness and while Rayman 3 does flirt with some of those ideas it never reaches the heights this did. N64 version chosen cause as much as I love both soundtracks the N64's positive changes far outweigh the negative. The Intro and The Bayou themes are fucking amazing.

Reviewed on Dec 04, 2023


Comments