I love this game, but it's a love that will gradually build over time. My biggest problem with this game comes from a first playthrough experience. The maps are huge and extremely well designed but many are a major challenge to solve that derive not from skill or intuition but of obtuse trial and error. You better be looking EVERYWHERE you can conceivably go and make sure to thoroughly hover over walls, cause you may need to find a wall safe with a destination that has zero elaboration within the mission. If it does, you better also make sure to retain the information from every unassuming tome you come across cause it may allude to where it lies while still being cryptic.

Sometimes things aren't that difficult to find or solve and the distinction that's made from those experiences is what separates a cohesive and amazing stealth experience and one of frustration and backtracking in massive labyrinthian stages. The halting of progress is a massive pain, but I won't deny it's one that makes for a unique aesthetic experience. You're not a highly paid spy provided with compensation and assistance by your employers. You're a thief and you have to make do with what you get your hands on. I just think the translation of the idea to the gameplay doesn't always work.

Which brings me to why I love this game despite that. Replaying the game, knowing what to do will be a whole new experience. The open stages that provide nonlinear approach to progress, all the various tools and obscure sequence breaking methods create a game that's so ridiculously rich it's mind blowing this came out when it did. The fact that there's a fanmade mode where people beat stages without attacking or even being HEARD is a testament to how brilliant this game can be. You can also suck like me and be discovered frequently past the first few stages and end up being forced to kill most enemies. Catching a glimpse of how expertly you can play this game really gives me hope to eventually reach that level someday though. I feel like the more combat I get into, the more I'm being held up by cryptic progression the less I'm getting out of the game. If you're seriously good at this game it seems so fucking addictingly good and I hope someday I can reach that level.

Reviewed on Apr 03, 2024


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