Contra is hard, Contra Hard Corps is hard by Contra standards. This game will filter people even if they play the JP version that gives you a health bar. If you are ready for the challenge and a fair bit of trial and error you will find an absolutely fantastic game. Four unique characters and four branching paths makes the game highly repayable. The pace of the game is really good each run will only take you around 20 minutes (deaths not inculcated.) Some of the best boss fights in the series and the best OST in the series. You also have a completely invincible slide to get you out of touch spots. That slide feels really damn good and its a shame its the only Contra with it. The only problems I have with the game has more to due with the Genesis. Its a three button game that should really be a five button game. Having a six button controller helps a little, but it still would have been better if they built the game from the start with a six button controller in mind. Also the graphics can be a little crusty sometimes with the final boss of the rocket path becoming a mess of pixels during its first phase. Rather minor issues that otherwise doesn't bring down this masterpiece.

Really, why hasn't any other Contra done unique weapon load outs for characters and branching paths?

Reviewed on Feb 28, 2024


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