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Days in Journal

1 day

Last played

July 15, 2023

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DISPLAY


Progression feels a bit convoluted at first, but once you understand the importance of iron and exploration, it makes a bit more sense. And the foundations allowing you to opt in or out of more traditional grid-snapping is nice.

Satisfactory makes some very interesting use of perspective, subconsciously asking the player to move between two different modes of seeing the world without needing to literally change player perspective. I think that's very clever, because the top-down view of factory building from high up is both easier and imposes the "I-am-the-Master-Builder" thought process, while the normal on-the-ground perspective doesn't. You get to feel more big and more small.

Still not entirely sure what the whole hypecorpo aesthetic is about. Maybe it's not fleshed out yet? Maybe I haven't gotten far enough along to see it? Idk man fluids scare me.

Edit: Early game logistics are a pain...