Gosh this was such a frustrating and disappointing experience. Castlevania has one of the best aesthetics I've seen from the NES, especially the music which remains immensely catchy all these years later. The opening levels are generally pretty enjoyable; challenging but largely fair, and learning the layout and finally managing to clear your way through these early levels feels genuinely rewarding. The controls initially feel clunky, but I was quickly sold on them. Having to commit to an attack or a jump arc in quite this manner lends much of the early-game a similar feeling to what would much, much later be captured in the Souls games as you try to carefully plan out your moves in advance and try not to panic. The only things that really bothered me early on were the fact that your whip gets massively downgraded every time you die which can feel like it punishes you for doing badly by making the screen you died on even harder for you, and the way that flying enemies can knock you back into bottomless pits which never ceases to feel cheap, but for the most part I was having a lot of fun!

Then I reached the second half of the game and this all just fell apart... Look, I get it, NES games are hard, but there's a lot of moments in the late-game that feel actively unfair. Rooms like the one where gorgon heads fly at you whilst you have to deal with the axe-throwers simply don't feel like they're actually built with Simon's slow, intentional movement in mind. This is to say nothing of the late-game bosses. Frankenstein and Death both felt intensely rng-based to me, at least without using any sort of cheesing-strategy on them. Both felt extremely unsatisfying to beat because it felt like I'd just gotten lucky with how things lined up rather than because of learning patterns or understanding what to do. The Dracula fight is similarly immensely frustrating, and I'm confident I would have never beaten this game if not for starting to use save states increasingly aggressively in the final two levels.

Reviewed on Oct 21, 2021


3 Comments


2 years ago

Completely agreed with the fact that it all falls apart in the 2nd half, even if it didn't bother me nearly as much due to the fact that I both feel like those first 3 stages are genuinely masterful in how they're put together in relation to the much more methodical movement present in the game, and that I did find the aesthetic and atmosphere to be consistently some of the greatest stuff to be found on the NES. At its core I guess it really is a game that's carried by its vibe so it's understandable that your mileage may vary on it, especially once you start looking a bit more closely at just how intensely flawed it can get by the end.

2 years ago

Oh, I loved the game's vibe, and completely agree that in that department it's just leagues above so many of the other acclaimed NES games. It's possible I'm being too harsh considering that, like it really does do some great stuff, but the final couple hours of my playthrough were honestly just kind of miserable and impenetrable in a way that makes it near impossible to imagine me ever playing beyond those first 3 stages ever again.

2 years ago

I really agree. I still like it way more than Castlevania 2 and 3 though but I'm not a fan of the classicvanias much. Just too hard for me. Still great aesthetics and ideas and I'm glad I played them.