I loved this game so much when I was a teenager. Revisiting it all these years later I found it still largely enjoyable, but it has not aged perfectly. There's still some of the frustrating cryptic progression-gating from the NES original here that forced me to look at a guide a couple times for where on Hylia I was meant to be heading next, whilst the story is a barely-glorified fetch-quest that gave me very little reason to care about its characters (though the opening, breaking into the castle in the pouring rain, still gives me chills).

The dungeons blurred together at points due to the extent to which I felt funnelled from one to the next without that much of a breather, something later Zeldas would avoid via both actual-plot and more substantial side-quests, but they're pretty fun in general. Skull Woods and Thieves' Town were my personal favourite dungeons, with the structure of Skull Woods somehow feeling innovative even almost three decades later, and the boss fights throughout the game are consistently great too.

Overall I still like A Link to the Past, and I certainly respect its historical importance and how huge of a leap forward from the NES original it is, but I think nowadays I see it primarily as a solid foundation that later, sometimes better, entries in the series would build more interesting things on top of.

Reviewed on Dec 18, 2020


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