The Legend of Zelda: A Link to the Past

released on Nov 21, 1991

The Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements similar to the original The Legend of Zelda. After the side-scrolling and RPG-like gameplay of Zelda II: The Adventure of Link, the game is a return to the top-down view and gameplay style of the first installment. It introduces major new items to the series such as the Master Sword and the concept of two different worlds, which was revisited to some extent in Ocarina of Time with two distinct time periods rather than dark and light worlds.

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Big improvement from the first game..
thought the game would be mediocre but then they introduced the dark world and i was hooked for a bit ..
The dungeons end up feeling samey especially with the lack of very different music
story was neat to see too i guess !

Despite what the retro gaming community thinks this game is just okay to me. I think it's visually a very impressive game and great for the time but the actual content and gameplay is just fine.

This is the first Zelda game I've ever beaten (on an emulator of course). I didn't grow up with a Nintendo in the house, and the mentality required to get through a lot of those really old console games is kind of alien to me. So you can rest assured that exactly zero nostalgia is informing my statement that A Link to the Past is to this day the gold standard in the action-adventure genre. It's frankly baffling to me that it could be be considered dated when it has at least as much going for it as many of the 2D indie darlings of recent years, or overly cryptic or punishing considering the massive popularity of a certain developer of action-RPG titles.
The overworld is large and open enough to feel expansive, and small enough to backtrack through without feeling like a slog. There are enough secrets and side areas available from the beginning to encourage poking around right away, while tantalazingly inaccessible ones hint at future abilities.
Dungeons are on the whole immaculately designed. Each one has a distinctive identity, iterating on concepts and challenges from previous dungeons while introducing new ones. The bosses are just as consistent.
Link's inventory strikes a rare balance between offering a lot of options without being too much. Dungeon items remain useful long after they've solved their initial puzzle, with most of them having multiple uses inside and outside of combat.
Combat itself is as good as it gets. Your basic attack remains useful throughout the game, and mastering it requires careful management of both your position and orientation. Your expanding inventory unlocks a variety of options without risking redundancy or trivializing the challenges you face. Controls are crisp and responsive, and enemy types are both numerous and differentiated.
The one major thing I don't particularly like is the game's particular cartoony aesthetic, which undercuts my ability to get immersed in the game's atmosphere—until the Dark World, that is.
A Link to the Past is imperfect, as games of its kind inevitably are. All things considered, there's remarkably little about it to actually criticize without going into detail about specific puzzle solutions or boss strategies, all of which recede in the light of what the game gets right—which is damn near everything.

Este jogo na minha opinião é onde Zelda começa á se consolidar.
A história começa á ser mais aprofundada, a gameplay fica mais complexa, trilha sonora MUITO BOA e dungeons váriadas.
Eu pessoalmente tenho minhas preferencias dentro da franquia, mas embora este jogo não tenha me marcado tanto, reconheço sua importância e o fato deste jogo ser um clássico.

four swords games (which i have no real way of playing) aside....this is my last zelda game. the difficulty with groundbreaking classics is that they're so often built upon by their successors, but the zelda formula is solid enough that i still had plenty of fun. helps that unlike oot it didn't have a direct sequel using the same engine that i can compare it to.
leaning between a 4 and a 4.5 for my rating. it's a great game but it can be a little obtuse at times (a holdover from the nes duo?). also i think this is a result of my formative zeldas being the two ds ones, neither of which have particularly hefty dungeons, but dungeons have never been my favourite part of the zelda experience - i like wandering around the overworld with new weapons, doing sidequests. being such an early zelda this one's fairly sidequest light, and OH BOY is it dungeon heavy. i actually enjoyed most of them once i got into the right mindset to do them, but i'd've maybe liked a bit more downtime between finishing one dungeon and going onto the next.
my aim next time i play it is to use the wii u restore point feature less. i'm sure i'll stick to that all the way up until that giant worm boss that knocks you down a floor.