Strongly dislike how the game just expects you to memorise the effects of its myriad items when these effects can vary wildly from incredibly powerful to run-endingly detrimental, and it's hard to parse what some effects even do in the first place. Also dislike how some builds feel near-unbeatable, whilst others are useless, and that it feels like such rng as to which you'll end up with.

I get that this was a key player in the roguelite genre becoming popular, but it has been significantly outperformed by later entries.

Reviewed on Jan 04, 2021


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