A conceptually very interesting game that's a lot more enjoyable to play than the main game of the bundle. Bowser's Fury is more of a continuation of the more mission-based levels of Super Mario 64 or Sunshine. In this game, it's just one big world with zero loading screens, but the structure is more emergent, as the world opens up more areas to play in. On top of that, each area changes depending on how many of the Cat Shines (this game's Power Stars) are found. Essentially this means there's always something to do because there will always be another Shine to collect, that was previously unavailable until the player revisits areas from before.

The downside is that there are only like 6 types of 'levels' to get each area's specific Shine. Those are recycled throughout the entire game. However, it only has 100 Shines in general, which means the game can be completed on a weekend maybe. Also, the world is very drab and basic-looking. Remember Lethal Lava Land from 64? Yeah, like that, just self-contained obstacles with no rhyme or reason.

Now, I can't quite put my finger on it, but I believe I have seen this sort of gameplay before, where in-game progression also has visible alterations in the world itself, buuut... I can't remember. The closest I can think of is maybe Banjo-Tooie or Conker's Bad Fur Day.

However, I do believe this is can be seen as a Tech Demo of what is to come for another Mario game and I hope the emergent gameplay will be ramped up in bigger and more cohesive levels in the future.

That said, Bowser's Fury alone isn't worth the 60€ price tag. Super Mario 3D World is fine as it is, but Nintendo's stance on re-releases and price policy will forever be a thorn in my side.

Reviewed on Jan 08, 2022


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