Sonic and the Black Knight is legit my first Sonic game I tried and completed, so I have a lot of attachement to it.

It does a lot of things that makes him stand out even compared to every other titles.

The idea behind it is weird but really cool: Sonic stuck into a magical book and helps a magical girl to stop MF KING ARTHUR OF THE ROUND TABLE. And the rest of the knights of the roound tables are SHADOW, KNUCKLES AND BLAZE (AND JET? Why tf is Jet there???). It's a wild idea, that leads to Sonic weilding a talking sword, fights that come close to Dragon Ball hype levels, and a story with the message of "Life is short, and not all the things we love are gonna stay forever... that is why we gotta live it to the fullest, and enjoy every single moment of it!"
LIKE WHAT???
Black Knight was the last game to be written by the same dude responsible for all the worldbuilding and characterization of the cast from the adventure era. ANd it shows, as the story is a really strong aspect of this title.

That said... the rest of the game is not incredible: it feels too short, even by sonic standards. It loks your progression behind dumb side quests in the levels, that not only slows you down immensely and are hard to find... but can force you to restart the whole thing if you mess up one single button.
THe game has multiple character... but it makes you play as most of them in one or two extra levels.
The scenery is unique compared to the rest of the series, but it's also kinda boring, and could have been more inspiring.

The obligatory sections with the Wii Motion Controls leads to really unpolished sequences that slows down immensely some sections of the game. And optional things like the multiplayer mode are not really the best the series has to offer.

Black Knight takes a weird formula started by Secret Rings and improves it... but I feel doesn't really fix it.
Still a decent time, if you don't try it at least give a listen to "Knight of the Wind". That song is a banger.

Reviewed on Apr 19, 2024


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