Return of the Obra Dinn and Papers Please both have the personality of their creator, Lucas Pope, written all over them. Yet, they are both so distinct and original, you cannot compare the two at all.

Obra Dinn is such a unique and creative way of storytelling, and the setting for it is probably the most interesting one could imagine. It feels incredibly real, mostly because of design: the ship's crew is diverse and 18th century-like, the languages are spoken by native speakers, the ship's design is true to its inspirations, and the interactions and motivations of the characters are exactly how one might envision them when thrown into a tragic story like this. The voice-acting is full of emotion, allowing you to closely follow what's happening on screen, even though you aren't even seeing the characters move.

The string of clues the player must follow is laid out in a scattered pattern, but I never felt lost in the story. Sure, putting names to characters is difficult sometimes, but I always felt like I knew what was happening in every scene. When I completed the story, I immediately watched a video with all scenes chronologically, and it all made perfect sense.

The one thing I would have changed about this title, is to allow the player to control cutscene length; at certain scenes, I felt short on time to view everything that was happening, while at others I felt like I had to wait ages. It would have been great to be able to choose when you want to open the book to insert the scene, instead of being forced to wait a certain amount of time.

But, this waiting time also adds value to the amazing soundtrack that accompanies every scene. It was fitting and well-composed in my opinion, much like the soundtrack of Papers Please. It would have been a disservice to skip the music on my first playthrough in my opinion.

Overall, I think this is an amazing puzzle-adventure! It's easy to understand, and hard to perfect, meaning that anyone will get a good kick out of it. I sincerely hope that Lucas Pope will develop more games in the future, because they are an absolute joy to play through.

Reviewed on Jan 16, 2024


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