BasilMuse
BACKER
Super Mario Kart 1992
Log Status
Shelved
Playing
Backlog
Wishlist
Rating
Unrated
Time Played
1h 32m
Days in Journal
2 days
Last played
July 26, 2021
First played
July 25, 2021
Platforms Played
July 2021
|
26
Me: "This game isn't too hard I wonder what people were talking about"
100cc hits
"Ah, I am error"
This really exposes how finicky the drifting in this game is, and how little fun it is. No, it's not impossible to figure out, but the difficulty for it doesn't feel earned. There's maps with pretty much 180 turns and the drifting at regular speed is insanity, you have to immediately hop, drift, stop drift, and brake near the same time, and you still barely get the turn while the CPUs just take it in stride. It's a moment where you feel the AI is cheating because, well, they are.
I like how there's a shortcut where Lakitu tells you to stop but it's actually a way to go if you have a feather.
100cc hits
"Ah, I am error"
This really exposes how finicky the drifting in this game is, and how little fun it is. No, it's not impossible to figure out, but the difficulty for it doesn't feel earned. There's maps with pretty much 180 turns and the drifting at regular speed is insanity, you have to immediately hop, drift, stop drift, and brake near the same time, and you still barely get the turn while the CPUs just take it in stride. It's a moment where you feel the AI is cheating because, well, they are.
I like how there's a shortcut where Lakitu tells you to stop but it's actually a way to go if you have a feather.
0h 50m
|
25
Drifting is fucking hard in this game I swear to god
Beat pretty much everything on 50cc, getting a comeback from 5th to 1st on the last lap is really hard in this game.
Probably the least amount of leeway for a starting boost
Beat pretty much everything on 50cc, getting a comeback from 5th to 1st on the last lap is really hard in this game.
Probably the least amount of leeway for a starting boost
0h 50m
Started