There's a point near the very beginning of the game where you climb on top of a high up vantage point to mark points of interest onto the map. Suffice to say that Immortals' colour palette is beige at worst and orange at best; those said points of interest are only made noticeable by their video gamey red glowing aura - wisely chosen to pierce through the duststorm and not be swallowed by the monotony of its visual design. You then spend the next few minutes cataloguing these red lights one-by-one as new UI waypoints are revealed. Every single one of them is made immediately apparent to be different flavours of collectable. The title card quite literally hasn't even dropped yet, and you're surveying the land with the same adventurous spirit of a warehouse worker doing a stock check. It's an Ubisoft game, by the way.

Just kind of a pathetic game, honestly. Breath of the Wild coattail rider with all of the charm and creativity you should really expect from the French videogame machine with a clot of coal where its heart should be. Between this and Genshin Impact, it's sad to grow so weary so quickly of the type of open-world Breath of the Wild vitalised. It may not have gatcha, but it boils the wonder of exploration into a skinner box of chests, collectables and distractions strewn scattershot around an environment in a way that feels completely dispassionate and built only to addict. This awful dialogue is such a waste of good greek accents.

Reviewed on Mar 07, 2021


5 Comments


3 years ago

funniest thing ever was super bunnyhop making the case for thise one cause he doesnt like BOTW

3 years ago

I'll admit to being at the very least curious about giving this a shot back when it was first announced because it seemed to tackle a personal gripe I had with BOTW, which was that the map was so sparse and flat for the most part. Immortals delivers on its promise to give you a pretty condensed open world to explore, barely any travel time between locations and employs a nice level of verticality that makes it more engaging to bob and weave through on your way. It's just so fuckin grindy and lacking any sense of polish or mindful design.

3 years ago

being of a fan of BOTW's vast empty spaces, when i saw footage of immortals I immediately knew it wasnt for me. I could see how the condensed map filled with stuff to do would be appreciated by people who didnt vibe with BOTW's map, but it just looks so ugly and artificial to me.

3 years ago

And it really is!

3 years ago

I couldn't vibe with it either tbh. Not only was the aesthetic so ugly, but it felt so bland and lifeless. I can see the condensed map being appealing for people, tho I honestly enjoyed the spaciousness of BOTW myself. It feels so cold and corporate by design and a waste of the setting potential.