A quick aside;- Spent the past few weeks on a bit of an PS3 emulation kick, knocking out a few stragglers from the gen 8 library that always managed to elude me. One of the games I tried out was the 2012 SSX reboot nobody really likes - god knows why I chose to start my foray into this series with that entry, it was just kind of there I guess. It was alright! Hard to really fault what appears to be a rock solid racing foundation w/ incredible feedback & thrills. I managed to get surprisingly close to the end of the game before my motivation careened off a couloir with the insistence of an awful statistical equipment store, gimmick missions like the oxygen tank, glider, solar power & rear-view cameras. If only EA made no less than three games beforehand where this memetic & metric excess is absent!!

Anyway SSX 3 is fucking sick. Nothing short of a landmark achievement for this game to accomplish as much as it does way back in 2003, all the while fully maintaining this feeling of modernity that makes it absolutely breezy to pick up blindly in current year. Snowboarding controls iterated on to a mirror shine, mechanically dense & full of freedom of expression in how you can approach the shockingly sprawling slopes that spread their tendrils through a track like a spaghetti bowl. Repeated heats thru race courses would have patchnotes I swear, the more I familiarised myself with their layout the more they’d pull the rug out from under me to reveal new avenues and secret paths. I love the blisteringly fast risk reward & fuckup cascade that can happen when your antic hubris meets its match & your teeth meet the grind rail. I fully expected this to just control like a breezy Tony Hawk clone or something, but it's so bespoke to itself & intensely demanding in a way that I adored losing myself to the mastery of.

Perhaps unshocking, but it’s also striking to me how much better this game looks over the next-gen reboot lol. Feels as though the art designers had no say in the way SSX 2012 looked, rendering the majority of its slopes a very grey textureless mush that only came across as too scared to introduce visually interesting locales like the audience’s eyes would just burst like blueberries under the tropical sun or something. SSX 3’s mountain is lined up like a daisy chain of unique vignettes with key visual identities and senses of purpose in the macro. I adore how the lighting and skybox would change subtly as you progress down the mountain, so when you do the ultimate no loading screen downhill jam through every track you’ve familiarised yourself with it feels like such a perfect odyssey. Unlockable Adam Warren art is rly great, particularly adore the concept art of the courses themselves and how franco belgian they look lol. Eventually I’ll play Tricky and enter the heated internal angel & devil inside of me debate between which of these two entries I prefer. I DEEPLY want these games to be added to that Noclip.website so I can see how these tracks curl in on themselves.

Reviewed on May 09, 2024


3 Comments


6 days ago

Been returning to this game very often over the past few weeks, it really is kind of special actually. So fascinated by SSX 3's world structure in particular; One seamless route from the mountain's peak to its foot, punctuated by all of the race tracks and stunt courses. The veneer is this implication of an open-world, replete with fast travel, hubs, collectables, all chained by forks in the road that always link back to the critical path. What this does is make the game incredibly fucking lean and mean. No loading screens and no desolate open-world padding - a sole screaming path from one heavy bespoke causeway to the next. The very definition of all killer no filler. If you squint a little you can practically detect hints of pilfered Sega arcade sauce. Not only surprisingly unique structurally, but also manages to be incredibly technically impressive! HOW did this game come out in 2003??

6 days ago

I keep catching you talk about this now and then, and with how it's eluded me throughout my life somehow despite playing Tricky so much, you're really making me want to track this down on ebay instead of counting on finding it in the wild as a random pick up.

6 days ago

@Vee I beg you do, because at this point I think the game is incredibly underrated for what it does, practically fallen off the radar after the devastating blow that 2012 reboot dealt to the series and often overshadowed by Tricky.
I'll get around to Tricky eventually myself, but I'd not be able to forgive myself if I don't scream from the summit abt how much of a banger I had no idea this game was going to be, lol