I honestly don't know if this will so much be a review of a playthrough in progress - subject to change as I make my way towards endgame, or will essentially outline the problems I'll continue have with the game indefinitely going forward. For some dubious reason it’s managed to sink its hooks in me and I’m keen to see where things go. (update: i give up lol. they refuse to upgrade their EU servers and this game is simply not worth the 6-hour queue time. eat my entire shit)

Lost Ark features one of the most dripless, uncharismatic settings and stories I've ever seen, it's fascinating how ungrounded it manages to feel throughout, no matter how many varied locales and beats it drags me through. On top of a frankly dire localisation, there really is just no theming here to ground anything. It's not even just that it's ultra-generic fantasy, as you leave the starting zone to begin exploring other islands and continents, settings vary wildly. From a Chinese xianxia-inspired gladiatorial island, tropical island where you drink an Arthur and the Invisibles shrinking potion, and I've arrived at a mecha desert continent with a city that is essentially MIdgar. The variety is definitely here, and there are instances that make good use of them in the sense that presentation here is generally top-notch. The camera will make cinematic movements through dungeons at points as grandiose setpieces do their thing in the background, it does a pretty good job at pretending it isn’t a top-down ARPG-inspired joint. One of the highlights so far has been one of the dungeons in the shrunken zone, where you’re walking across tables in a pirate camp as they stab their maps and spill bottles. The problem really is that I’m 100% certain the director is just copying One Piece and forgot to implement any levity or even pathos (it’s very funny when a painfully unconvincing “sad” sequence happens and the main story quest won’t progress until you stand in a certain spot and use a /cry emote). It just hurtles at a noticeably disinterested pace through its own ideas, introducing you to hundreds of characters that are all written like shit and exist to open doors for you to the next toy the director will eventually throw out of the pram.

I chose the Bard for my class, because by the game’s own admission it’s apparently the most difficult to play of the suite of guys. ARPGs are a genre I’ve always struggled with, especially Diablo-likes where you just click on swarms of approaching hitboxes until they turn into red mist forever as their health values slowly increase in perfect sync with your gear’s damage output, I was hoping the mechanical difficulty of a slightly gubbed support class and the general sense that I’m skinner boxing in a world filled with other rats in the same maze would help me out. In a sense, it is - it’s nice to look at the world chat and see emote spam, people notifying the zone that a world boss called Willi Willi has respawned by dryly saying “Willi up”, as well as that trademark EU data center racism. The combat here is functional I guess, my bard has about twenty skills for me to choose from, complete with Diablo 3-esque runes for me to alter certain properties, but I’ve done fine sticking to a handful that turn the hoards into mulch with low effort. Dungeons have the most boring kind of modular, numerical difficulty options for better gear, but I wouldn’t roll out of bed for that if it was on fire. I know for sure I’m not getting the most out of the game mechanically because the localisation does a frankly dogshit job at explaining its systems well. After a certain point in the story it dumps a ton of gear nuances and crafting mechanics on you all at once and it nearly drove me insane reading its indecipherable prattle.

Ultimately this just feels like a souped-up Ragnarok Online. The Korean MMO hallmarks are all here, the spectre of inevitable grind looms over so many unhideable UI elements - bars to fill and percentages to tick up (this thing even has the nerve to hide Korok seeds out of geometry). My modern MMO experience is squarely on FFXIV but I really only appreciate how that game doesn’t have a glowing shopping cart button onscreen at all times when you play essentially any other MMO - Lost Ark is a casino and a skinner box first and foremost, a game second. It boggles the fucking mind how this game essentially demands you to level up alts with its oh-so-generous server-wide “roster” buff system. The levelling process here is painstakingly railroaded - killing enemies gives 1/10000 of the exp of a quest, of which you’re completing in a choreographed straight line through a continent every few minutes. There is no player expression or true variety, and the exploration is pure smoke & mirrors. You’re here for one reason and one reason only, constantly trickle in money so you can Boost through the tedium. There’s not even one lost ark, there are like seven..

When Guild Wars 2 was in early development, ArenaNet considered not having "leveling" at all--just no concept of "level" in the game whatsoever. Looking at GW2 as it is now, it's easy to see how that could've worked. You'd explore the world to get skill points to unlock your skills and traits, but you wouldn't have to worry about filling your EXP bar to hit arbitrary milestones that make your numbers go up. And given how GW2 now throws full level-up books and level boosts at you these days, honestly I think they should've stuck with that idea. It's hard for me not to look at Lost Ark with a similar lens. The levelling experience doesn't seem to accomplish anything (you even start at level 10, and immediately choose your advanced role). The levelling system works in a game with fixed classes and a strong narrative thrust like FFXIV, but Lost Ark is a game that promises a seafaring adventure, that instead has its levels arbitrarily introduce the world for you. I want to strip numbers out of games so fucking bad dude.

Reviewed on Feb 15, 2022


1 Comment


2 years ago

the dude in the picture looks like Nero