Following a particularly stressful, turbulent few weeks, I picked up Old School Runescape, hoping that a smattering of nostalgia and what I believed to be mindless grind would center myself a little. This is a game I hold near and dear with some sense of cloying ironic detachment (I have a framed picture of Tutorial Island in my room. My FFXIV character is named “Runescape”.), yet hadn’t actually played since highschool. Back then, I never once had the opportunity to be a paid member because my parents, wisely, were against the idea of telling the evil computer my name, let alone bank card details. I’ve spent the past week finally delving into the Member's content that Child Me couldn’t, longingly looking at the closed-off swathes of the world map and gated sections of the skills guide like a hungry orphan and dreaming of adventures out of reach. I must say, this game is pretty great.

To my surprise, there’s a certain magic to the way Old School Runescape approaches quest design. In a genre infamous for repetitive “get 30 bear asses” drudgery, OSRS instead decides to make quests something akin to a Sierra or LucasArts point and click adventure. A wide array of common world items and enough context clues in the witty dialogue for you to know what to do with them. It helps that the aesthetics are charmingly simple, but it still demands a surprisingly salient level of environmental awareness as even mundane decorations cannot be ignored for the potential solutions they could be.

There’s even something funny about this being a complete MMO with all the “combine x and y item” and “use x on y” trimmings, so often I’d be exploring the world and run in to another player busying themselves with God Knows What - the world feels alive in moments like these, games struggle to give players meaningful interactions with the world aside from Kill, and even the MMOs I like tend to flounder at this. Where I’d normally see people running rings around an enemy spawn zone killing everything in one hit like a combine harvester of content (and people can still do that in OSRS)... here, I find myself taking the time to watch the world go by, as another player character does some fucked up shit on a weird contraption I have no context or understanding about. In moments like these, I understand the appeal of open worlds lol.

The more subtle thing I realise OSRS gets right is its micro and macro scalability. If you were to set yourself a long-term goal, there is an almost dizzying amount of potential player expression here that will allow you to approach it. The game has at its disposal an absolute ton of in-depth quests and side activities that give meaningful rewards by way of transportation and helpful niche equipment. The game even boasts an Ironman mode that heavily restricts the amount you can trade or receive support from other players, and while that’s definitely not for me, it all feels totally viable. Suffice to say, it’s exactly what I need right now - a world to lose myself in for a while, and never feel like my time is being wasted because I keep finding new motivators around every corner and skills that collide satisfyingly into one another. Even if you just want to be the little adventurer on the wind, the game will make you feel perfectly cared for. I mean christ I just unlocked fairy leylines and I feel like the world is my oyster right now. Genuinely accomplished and fully-realised tabletop RPG chic. Let's kill a green dragon and visit some wizards in a tower.

Goes without saying, but what great music. These harpsichord and trumpet midi soundfonts are absolutely foundational. The game is so charming, man. I love that you can Right Click > Examine everything for a nugget of flavour text, I love the tone of the writing being filled with comfy eye-rolly UK boomer shit, I’m pretty sure I saw a Rising Damp reference. Hyooge world map gushing with mindful detail and cultures upon subcultures.

I wholeheartedly recommend giving this game a shot, whether you're a long-time returner or a first-timer, OSRS remains very unique. I'd push for you to use the Runelite client, a free open-source container for the game filled with options and mods to allow you to set your experience how you'd like. I'm using a graphical plugin called "117 HD", but there are a number of other ones that can come in handy, like a quest helper and timers.

"Death is in the fading scream borne on the wind. Death is in the bubbles from the deep, as dying lungs gasp their last. Death is in the soil, as the deceased become one with nature. Death is in a chair downstairs." - Gnome Child

Reviewed on Jun 19, 2022


1 Comment


This is lovely, man.