I was prepared to throw 5 stars at this game right around chapter 8. However,t he last 5 hours were so much different and worse that what came before that I need to dock a whole star.

Despite being derided as a walking simulator, the core gameplay loop is actually fantastic. I loved creating routes, optimizing my paths between different bases, and integrating my constructions with the other online players. Planning delivery loops, then executing them by foot or vehicle is one of the coziest gameplay loops that I've encountered in a while. The trickle of new equipment is perfectly spaced out to give the player a sense of "oh! I can now put this on the map here, here and here" to optimize routes.

Walking and driving around wouldn't be as fun if it wasn't for the world design, which is top notch. The creepy, otherworldly aspect is contrasted well with the beautiful, scenic landscape.

The initial lore and mystery of the game is also highly compelling. I want to know how the world got like this; I want to know who the hell all of these people are.

Unfortunately, the last few hours of the game tank the overall quality of the whole experience. By chapter 9, walking and delivering is basically done - the player is in for a few boss fights that aren't terribly challenging, but are terribly time consuming. More of the third-person shooter sections appear: not the game's strong suit. It's a shame the game ends with hours of game play that the game really doesn't handle well.

And then the story. Most of the early story and lore is told in the first few hours. Enough to set the tone and get one excited to delve into the mystery. But, the meat of the game really spaces out the focus on the story. A few cutscenes and arcs here and there, but most of the lore is gained from emails and data logs, and even then, in small chunks.

Then the end game dumps the rest of the story on the player all at once. There are emotional moments that don't land, and scenes that should be tense but are more laughable and confusing as meaningless antagonists threaten the player and the plot seems to twist itself for no real reason. There are plot revelations that are like, "This is true. But actually it was this all along! But actually someone else did this! But actually it was really THIS behind everything, but actually this person is good, but actually this person is bad but no wait they're good!" The characters aren't developed enough to give a shit and it feels like Kojima is just making things up at the end. No emotional stakes. Please get an editor, Kojima.

Despite that - the beginning and middle of the game are incredible and those parts will stick with me for a long, long while.

Reviewed on Sep 14, 2022


1 Comment


1 year ago

Totally agree with you. The end is so bad… I want to back to the walking simulator !