In a lot of circles, Trails to Azure has garnered itself a monolithic reputation as a legendary title within the genre. Suffice to say, I had some really big expectations for this game. As someone who absolutely loved both Sky SC and Zero, I was just about ready to join the choir and sing this game's unending praises.

That being said, did Azure manage to meet said expectations and fully deliver? Well, it's a complicated answer. Because while it did end up becoming my favorite game in the series, the flaws Azure and it's predecessors possess have been made more evident than ever before.

For all intents and purposes, I think Azure is a fantastic game. It's an incredibly refined experience with some of the best scenario writing and most bombastic storytelling the genre has to offer. The stakes are incredibly high and the fact that this game was even able to deliver on most of its ambitions is an absolute marvel to me.

That being said, I think Falcom can be a bit... overzealous with their storytelling in regards to this series. They're always trying to shake and subvert the foundation that the narrative rests upon. This isn't a bad thing in and of itself, but in retrospect I think they could have exercised a lot more restraint in the process.

Here's a few spoiler free examples of what I'm talking about in the context of this game alone:

Certain half baked conflicts are introduced late into the game, and swept back under the rug just as quickly as they're introduced.

Certain events are played up very heavily, but are lacking in proper consequences which fails to sell their impact.

Certain characters have their entire backstories hidden behind optional scenes that of which you can only see one of per playthrough.

There's a certain plot twist during the finale (If you've played the game you definitely know what I'm talking about) so pointless and diminishing that I've seen it flat out just kill the game for some people.

I say the word "certain" a lot here, because I don't want to sell Azure's completely off the wall writing choices as a ubiquitously bad thing. For every dubious scene or questionably unnecessary plot twist in this game, there's about five more that are completely astonishing and perfectly executed. If Azure commits to anything, it's the proposition of a narrative not content with sitting still and letting things slow down. From the Trade Conference onwards, I was on the edge of my seat for the entire game and never once was I bored.

I can't promise you'll find a perfectly written masterpiece within this game, it's got too many cuts and bruises for me to say that with good conscience. However, what it offers in spite of that is so utterly captivating and unforgettable that I can't help but completely cherish it all the same.

Reviewed on Sep 16, 2023


4 Comments


7 months ago

Kondo Crossbell the 3rd...

7 months ago

@Valri

Honestly really have to commend how neatly written Sky the 3rd and Zero are. I wouldn't say they quite match the potency of SC's emotional maelstrom and Azure's bombast, but what's there is incredibly tight and refined. Sometimes less is indeed more, and I totally get why they appeal more to a lot of people.

7 months ago

@Bells We mess around here and there but there really is something about how cohesive the Liberl arc that constantly makes me think back to it even though this is literally how they right their antagonists. I understand why Azure is people's favourite entry but Sky the 3rd and Zero just had that much of an impact on me on a grounded level I can't help but place them in higher regards.

7 months ago

Shoutout to max payne 3