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1★
5★

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On Schedule

Journaled games once a day for a week straight

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Shreked

Found the secret ogre page

Liked

Gained 10+ total review likes

025

Total Games Played

004

Played in 2024

001

Games Backloggd


Recently Played See More

Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown

Apr 06

SpongeBob SquarePants featuring Nicktoons: Globs of Doom
SpongeBob SquarePants featuring Nicktoons: Globs of Doom

Feb 09

Nobody Saves the World
Nobody Saves the World

Jan 10

Marvel's Spider-Man 2
Marvel's Spider-Man 2

Jan 04

Recently Reviewed See More

I've been playing this on and off for the past two weeks and I think its a solid Metroidvania. I didn't think it was revelatory or anything but I really do like some of the powers they came up with. The "Shadow of the Simurgh" power they came up with has a very neat use in puzzles. Story was pretty bland in my opinion but I played this for the gameplay mainly and not the storytelling. I enjoyed this which is good, thats my review keeping it brief.

I remember having this game as a kid and playing it quite a bit. I used to play all the Nicktoons crossover games and they left a positive impact in my brain. I do remember liking this one well enough upon almost 15 year old nostalgia. This one is quite a bit different from the previous games in that the developer differs. The previous games were developed by Blue Tongue Entertainment, an Australian THQ subsidiary who mostly made licensed games until stumbling onto De Blob the same year as the release of this game. And so Incinerator Studios, a company who mostly handled ports of racing games up to this point and hadn’t developed an original game, was tasked to develop the yearly Nicktoons crossover game.
The first thing you notice going into this game is how bad the cutscene graphics are. They are almost notoriously bad and look uncanny compared to the previous games. It made me wonder if maybe this aspect came from not having all the previous assets (it's made in a different engine). Some sound effects are reused from the older games (I specifically noticed Spongebob’s jumping sound from Toybots) but all the voicework is fine and quite solid. There are some moments with an incredibly rocky framerate but it is mostly fine.
The strength of these games usually comes from the character interactions and this game has quite a bunch of these with some fun interactions in cutscenes (but not really during gameplay). The main gimmick of this game is combining the heroes and villains of different franchises for each level. Criticism has been made in the past of Fairly Odd Parents not being in this game but I honestly prefer having Zim here. It's interesting (I am not sure Dib is a villain, but I have not seen the show). Tak being in this game still is kind of insane but I guess the show was still airing at the time.
Toybots had a wide variety of characters in it (even some 90s nostalgia characters) but not a ton of variety to be seen here. Every character in this game feels the exact same to play with, it's all just basic 3 hit combo, a special move (a “gadget attack”) that weakens an enemy so it could be killed in one hit (every character has this but they use a different method) and a “gadget combo”, a super move that also uses the Wii’s motion control to activate that I never used once in the game (I imagine it uses the analog stick on the PS Editors Note: it involves doing a combination of button presses??? What is this nonsense?). I’m looking at the PS2 release’s manual at the moment and I noticed the game doesn’t even use the circle button on that console. This game reeks of something developed for the Wii and lazily ported to the PS2 (the game’s control scheme works oddly well on the Wii).
This gameplay itself is quite shit! It turns out this boring 3 hit combo is much more worth using than the gadget attack that has relatively shoddy hit detection. The 3 hit combo also feels horrible to use. It seems to love to auto target? Which is weird for a melee attack but it loves to automatically bring you to whatever is closest which at some points. In some moments you fight these big goo enemies near the end of a level and have to specifically hit it in the middle to hurt it. It’s not always on the ground however so you have to wait for it to drop down. It can’t drop on you because it hurts you and has heavy knockback when it does. So when you attempt to keep a distance and hit from closer to the outside, it autotargets to the legs of this goo creature! This creature also spawns more typical enemies. Hooray! More enemies for the melee attack to auto target instead of the main part you want to hit. So when you are trying to keep a distance it auto targets to the legs of the creature that doesn’t harm it. This felt completely infuriating at moments, especially the first time I encountered these enemies. This even applies to smaller groups of enemies; it's a bewildering choice for a beat 'em up.
There is ““platforming”” in this game but it is absolutely terrible as well. This game doesn’t feel designed to have any sort of platforming. There are many moments where the game's automatic camera will be in the worst positioning possible. So many leap of faiths are made in the game that are not fun. I really wish you could rotate the camera, maybe it could have been done with the DPad that is only used for activating the “gadget combo” (The 1 and 2 buttons on the remote are entirely unused!) Another problem for the platforming is that when you need to do any sort of precision, it's incredibly hard to know where your jump is going to be for a combination of two reasons. The first is because the camera is always at a horrible angle for platforming and the second is that your shadow is so tiny that it doesn't actually help you when the camera is in a weird angle.
Each level of the game opens up with you entering a portal that you have to slide through a little obstacle course to enter the actual level. It's an odd system but it has a lot of the coins for the stupid “upgrade system" I will discuss later. It just doesn’t feel right in this game. All of these slides feel identical to play in with nothing special here. The actual level designs are lackadaisical feeling so boring where despite having charm graphically as well as little references in the background they are a slog to go through. Levels are usually around 10 minutes or so long on average and mostly consist of just fighting enemies (who you can mostly skip over for the record) and the “platforming” mentioned above. However, when one of these levels just keeps going on it can drive you nuts. The second level of Danny Phantom’s world was almost half an hour long. I was in disbelief at how long it was taking to beat because it was just so boring. By the end of the game I was mostly skipping enemies in the levels unless it made it easier to progress without the enemies being annoying.
This game has an upgrade system using the coins collected by both beating enemies and the coins collected throughout the sliding sections. I would normally praise a game for being willing to have an upgrade system but most of the upgrades besides health and melee damage raises feel so meaningless that I don’t even know why it's present. I genuinely don’t even know what the gadget upgrades do because I never used them. They’re so expensive that they don’t feel worth upgrading. The manual doesn’t properly explain them either but it does mention “WhoBob WhatPants” is coming to DVD in October of 2008. Yipee?
Overall this game was much worse than I expected it to be as I remembered it being quite decent at the ripe young age of about 6 or 7 years old. To end off with a positive I will admit the game is quite short, only being about 4 and a half hours long to beat. I beat it in a single afternoon and for the purpose of playing a game to see if the Homebrew Channel’s Wii iso launcher worked properly it was completely fine. But as an actual game to play it was quite bad even with a positive SpongeBob bias being a real factor. The DS version of this is a real video game I remember being good unlike this one
4/10

As a big fan of Drinkbox’s previous games in the Guacamelee franchise I was pretty eager to try out Nobody Saves the World. It was initially revealed as an Xbox console exclusive which definitely disappointed me, but I was okay with it, I had a feeling it would become a multiplatform game. This period apparently took literally 3 months lmao but I simply did not notice because it turns out, I had better games to play (MLB The Show addiction).
I guess I forgot about the game until I saw it appear on this month’s Playstation Plus games. I let out a “lets fucking go never punished” or something to that extent. I wouldn’t even have to pay for the game.I had heard rumors of it being a roguelike or something like that and I think that was what offput me from fully committing to playing the game.
Going into the game itself I had almost no idea of what the gameplay of it would be. I didn’t watch any reviews or pay attention to trailers. However what came across to me eventually while playing was that thank god, this was just a normal dungeon crawling action RPG. I felt it was quite evocative of 2D Zelda in the gameplay. You play as a formless character quite literally called “Nobody” a wizard who can transform into different creatures The game also feels a bit like Binding of Isaac without the twin stick stuff in the ways the dungeons exist. However, the true draw I felt playing the game was through the upgrade system. Each form is given a bunch of tasks to complete in order to upgrade its level to the max where more skills can be unlocked. These are all done in the form of a checklist making these upgrades feel like a collectathon in the best way.
Another very interesting part of the game’s combat system is the skills your characters can use. Forms have 1 signature attack they must have followed by up to 3 other slots to use for skills and attacks. Additionally you could have multiple passive slots (level ups bring them up to 4 but you start with 2) to gain passive abilities to benefit whichever situation you are in. Well initially customization with these characters is limited but with enough upgrading, these characters can have custom built builds for tasks a dungeon will present. Sometimes a dungeon will have “wards” who have shields requiring a certain type of attack to break, by customizing your build to account for obstacles like these it provides an element of strategy that makes customizing your build rewarded by the game. What is genius in ways about the tasks you are given to upgrade the characters, is that they actually give good ideas for the player to use in future builds with “Custom quests” needing you to use many different builds to fully upgrade a character.
New Game+ goes even further with this customization with dungeon modifiers as they are called being affected. One particularly dastardly modification I had to deal with was that every attack you dealt would cause mini homing rockets to be shot at you. So I had to do the equivalent of deck building to figure out the best combo involving the equivalent of a damage shielding passive and some abilities from the ghost character on the slug character who sort of functions like a rapid fire moving turret.
The artstyle of the game is quite charming, feeling like an average children’s cartoon with thick linework. The animation work in the games cutscenes, while limited, is completely serviceable for the game this is present in. It is a drastic departure from both the Guacamelee games and Severed (A game I have played about an hour of. It was a neat hour of gameplay) but it ends up working pretty well.
The story of the game itself feels pretty weak with it probably not being the focus. Guacamelee’s story in general was sort of weak but nothing in it felt truly cringe besides maybe the dated memes. The dialogue in particular to me feels a bit groan worthy with what I would consider out of place mild swearing. Damn is a commonly used word and I truly don’t give a shit about cursing but it just felt out of place in the dialogue.
The difficulty curve of the game is a bit weird with the final boss feeling like an easy breeze compared to the dungeon I had previously played. The New Game+ as a whole also experienced a similarly odd difficulty curve because of the randomization of the dungeon modifications. There were early game “demi dungeons” that felt much harder than the big dungeons in that version of the campaign.
As a whole I thought the game beat my relatively muted expectations and kept me gripped enough to commit to this gameplay loop all the way through and beat it in a little under a week. My game rating scale might be fucked up because I am giving this game the same score as Spider-Man 2 despite that game being a lot better. Don’t care
8/10