Playing this game feels kinda odd. It's a Tetris game that clearly precedes whatever insane "guidelines" the Tetris Company came up with by the 2000s. The game feels like it's balanced around gobbling up quarters with it having some absurd difficulty levels even on "normal mode" (could only imagine the hard mode).
The game loves handing you piece after piece after piece of the same one at points (even in the endless mode where there's no "battles"). It feels like the random number generator isn't as forgiving as "modern" Tetris. But wow this game looks visually incredible. Not bothering with any sort of 3D gameplay allows the power of the 2d graphics to pop. The soundtrack is kinda crazy at points going in a lot of directions. The story felt a little nonsense but apparently the Mickey one is last chronologically and I'm not playing all 4 campaigns.
Apparently this shares a director with Zelda's 2D Capcom games and also Breath of The Wild and Tears of the Kingdom?? I didn't realize this before playing and huh it's his directorial debut. I'm a sucker for puzzle games so I enjoyed this. Shame it didn't get an American release on PS1 so I had to play this at 50 FPS due to Mickey Mouse (haha) "PAL" monitors. Running a game at 50 Hz makes you not a real country.
7/10

Reviewed on Sep 21, 2023


Comments