Godfall is certainly a playable game with good graphics. That's also all it is. One of the worst plots I've ever seen takes center stage, where I had more fun imagining the writing team making paper airplanes and picking their noses before farting out a first draft in 1 hour.

Some of the most generic, faceless characters you'l ever see, have paragraphs of lore written for them and copious amounts of dialogue. Luckily, the combat in Godfall is just about good to make up for it. It's easy to learn, with large parry windows, and there's enough weapon variety, but it's just not satisfying.

There's no big hits, as your attacks just bounce off enemies and they hit you while winding up a heavy attack. It's no fun.

I don't really know why I played Godfall. Something co-op without FOMO or microtransactions? It looked good at a State of Play show. But the game itself just gets old way too quickly, as the combat spark dies shortly after the credits roll.

Which is a bummer as the developers expect the fun part to be grinding up loot for hours to make a build that feels the exact same as level 1, just with more particles. Power creep in these loot games kind of kills my desire to give a shit about endgame. Nobody is going to play this for 200 hours.

Final score is a fine out of 10. The story is the only actual bad part, and it's decent co-op fun in the vein of Outriders or Back 4 Blood. Godfall is happy with a C-.

Reviewed on Apr 27, 2023


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