We have Metal Gear Solid 2 at home

Spy Fiction wears its love for Metal Gear on its sleeve. Even the back of the box says "Stealth action inspired by genre-defining espionage classics", an obvious reference to Metal Gear Solid's tag-line "Tactical Espionage Action".

The influence from Metal Gear goes way too far. The controls are mostly the same. The way you equip items has the same exact gimmick, the alert phases are exactly alike MGS2, and even the antagonists and side characters are splitting images of MGS characters.

However, the game design is nothing like Metal Gear. Spy Fiction focuses more on disguise based stealth and puzzle solving. Levels are more about figuring out how to get pictures of the disguises you need and where to use them, with some light platforming.

The levels are more like giant puzzles that you need to solve than a sandbox where you must adapt to moment to moment action. It’s not very free flowing; there’s one way to do each level and the player has no choice but to follow it. Spy Fiction offers lackluster player choice or player expression. Do the level the way it’s laid out or do nothing.

But the puzzles themselves are pretty fun. It’s very cool to eavesdrop on unsuspecting targets to find clues on how to progress. Some levels have interesting layouts that don’t allow you to use disguises the whole time do to the vents. It’s satisfying to find the specific angle you need to snap a picture you need. It’s a cool game, but it has bad replay value due to its general level design philosophy. It’s like a roller coaster ride of espionage action.

6/10

Reviewed on Apr 15, 2023


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