As someone who generally avoids taking huge risks and will never, ever skydive, people are generally surprised when I tell them I love roller coasters. As long as there are proper safety measures and obvious direction, I enjoy being scared senseless and riding that endorphin high every once in a while (By the way, Jurassic World VelociCoaster? It’s dope!). Resident Evil Village feels like the video game equivalent of an excellent roller coaster. More than that, it feels like a well-designed amusement park.

Each part of the game feels like it caters to a specific kind of excitement — you have your classic thrill rides, the spooky haunted house, the unpredictable water rapids, etc. Each section lasts just long enough to not outstay its welcome, and while it stays linear the entire time, it didn’t bother me one bit because I felt like I was going through an intense hand-crafted experience with plenty of jumps and twists. The game certainly isn’t always scary, but its always tense, and I was always excited to see what curveball it was going to throw at me next. And the biggest complaint I had about RE 7 — the janky shooting — is at least somewhat remedied by having a tremendously satisfying shotgun.

Also, like any good amusement park, it’s one I’ll want to revisit — albeit maybe not until they add another ride in the form of DLC

(Bet you didn't think I was gonna keep that analogy going for the entire review, huh)

Reviewed on Jan 10, 2022


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