Ogre Battle 64 provided a couple of QoL updates and new - mostly trivial systems (fatigue, legions, sieges, etc.) to complement its RTS/RPG hybrid. These fixes also came with a set of odd changes to enemy AI and encounters that forced defensive play and affected unit progression, which - thanks to a strange variation of Tactics Ogre's training, became sluggish.

Without Yasumi Matsuno this time around (who departed from Quest to develop Final Fantasy Tactics), the series' mood became less intense, introducing prominent fantasy leanings and even a few comedic touches to a much more character-driven storyline. Overall better produced and structured, if a little mundane.

Reviewed on Mar 22, 2021


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