Much like the rest of the FF NES trilogy, Final Fantasy III had little more than ideas to offer, of which its varied job class system stood out. Evolving from FFI's selectable party, it gives players free reign to customize the roles of its faceless playable cast at any time. The problem lies in its botched application - quickly turning it into a linear, mix-n-match method of solving dungeon challenges that largely stifles any potential creativity. Apart from the fragmented world and the field/battle dual-effect of status ailments, the lengthy, monotonous, uneventful gameplay can cure insomnia.

Reviewed on Jul 25, 2021


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