When I started this game, I thought it was a lesser version of Origin in the gameplay department...only to find out this game predates Ys Origin. It would explain why the gameplay feels...less refined than Origin was, like how I feel the drop rate of things was lower. Unlike Origin, though, you don't need 3 playthroughs to get the full story. The story is a bit on the simple side, and there was a plot twist that did catch me by surprise, but otherwise it's fairly straightforward.

One critique of Memories of Celceta's ending I had was that it felt the game just ends after the final boss. This game actually lets you go around and talk to the NPCs in town and see how they're moving forward, which was something I liked about the ending.

In the gameplay department, using the wind magic did take a bit of getting used to, but once you have it down, it's very reliable for both platforming and fighting. Fire magic did feel a bit hard to aim at time and I did whiff a number of shots in my playthrough, and earth magic honestly didn't feel all that useful aside from the brief invincibility the dash gives you. As for bosses, while some were easy, a lot of them felt more like "learn their moves to win, with one notable exception, who just feels like he throws a flurry of annoying moves that do tons of damage even with fully upgraded equipment.

While fairly short, I did enjoy my time in Felghana. Would play tennis against a demon again. He must've been tennis friends with the various incarnations of Ganondorf.

Reviewed on May 14, 2024


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