All three Ghost and Goblins games I've finished have tightly designed set pieces even though the difficulty is through the roof, which lends it a bit of personality and diversity which wouldn't be found in traditionally segmented levels. However they all suffer the same problem: you have to beat them twice to reach the ending. These old games and their need of unnecesary padding, my god.

Also give me back the multidirectional aiming of the previous entry instead of the double jump feature, thank you very much.

Reviewed on Dec 01, 2022


2 Comments


1 year ago

La cancioncita del primer nivel 💫✨ (sobre todo la versión de Sega)

1 year ago

El juego de Sega > El de Super Nintendo. El primer y el segundo nivel en Ghouls n' Ghosts eran re turbios encima jajajaja