Holy crap the Genesis version feels superior to the SNES. Something as minute as good collision detection and sound effect feedback can make a world of a difference to how a game feels.
It still has the problem that the game repeats concepts of bosses to make a repetitive experience on the long run, specially after the fact the levels are shorter and it becomes like Treasure's Alien Soldier as the substance is found in the boss fight marathon, but the ability to choose different paths gives it some variety.
Tedious as it was, the boss fight at the end of the SNES felt more climactic, though.
Lowered the SNES score from 4 to 3.
It still has the problem that the game repeats concepts of bosses to make a repetitive experience on the long run, specially after the fact the levels are shorter and it becomes like Treasure's Alien Soldier as the substance is found in the boss fight marathon, but the ability to choose different paths gives it some variety.
Tedious as it was, the boss fight at the end of the SNES felt more climactic, though.
Lowered the SNES score from 4 to 3.
4 Comments
La Sega Genesis tiene un procesador más potente que el de SNES por más que en todo lo otro tecnicamente es inferior, pero eso permite que los juegos que se comparten entre las dos consolas generalmente se sienta más firme en Genesis. ¿No te pasó que en Super Metroid el salto de Samus era re raro?
Jajaja Sisi, honestamente pensé en ragequitearlo en un principio cuando vi lo que era el walljump. Mira vos, no sabía que era más potente, y eso que salió antes el Genesis. No la teníamos tan mal acá en argentina con Sega entonces jeje.
Vamo Argentina sin lag 😎
fancyynancyy
1 year ago