Incredible battle system, visual style, and soundtrack, and in its best moments it shows how much fun you can get by putting JRPG trappings around smaller-scale stories. Tressa and Alfyn's stories both suffer from having to pull a final boss out of nowhere, but they were also both fascinating to play through as a "main story" for an RPG. I am, however, completely baffled by how hard they made it to see the party banter and by pretty much everything to do with the final dungeon, from its esoteric unlock requirements to its massive difficulty spike paired with a lack of save points.

Reviewed on Jun 18, 2020


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