I've always been fond of the ocean and its beauty for as long as I can remember. It's one of the main reasons why I love it when games have good-looking water graphics, why I can tolerate most water levels, and why Jolly Roger's Lagoon is my favorite world in Banjo-Tooie. So when I saw this game was on sale, I was intrigued enough to buy it at a cheap price it was at. Now having finally finished it, I can say it was a small purchase worth the money I bought it at.

The main and really only issues I found with the game are that the game is a bit too linear and there isn't much that you can do and your character doesn't always move the fastest. Sometimes you're able to move but half of the time it feels a little bit on the sluggish side. Back to the linear complaint. Given this game is really about just exploring around and witnessing the visual spectacle around you, I think this is one of the cases where it would have benefitted from having a more open-ended world to explore that would have added to the experience. Instead, you're just moving from one corridor to the next.

Onto to what we really played this game for, the atmosphere. In Abzu's case, I think it nails it in the atmosphere department. In each area you can swim around and the soothing music used really capture that whimsical charm of looking at an ocean full of sea life and swimming in the beautiful, deep blue water. It may not have a lot of gameplay but it more than makes up for it in the artistic department. Abzu is a perfect example of how video games are a form of art and I think the industry can use more games like this.

Reviewed on Jan 23, 2023


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