This review contains spoilers


Dread is still my favorite Metroid game. Full stop. I'll elaborate, but I wanted to get that out of the way now. I also want to address that I've edited a few of my earlier reviews. I'm not a fan of how some of my earlier reviews don't say a lot, so I figured I'd edit some. If they look different, that's why. However, I won't just be editing those reviews and leaving those games to die, as I intend to replay some of them, starting with one of my favorite games of all time. I recently replayed Dread, opting to beat it 3 times and 100% complete it during the second time. I wanted to do a run-through of Dread Mode, but I figured I'd just do everything again and build up to it, seeing how my skills changed. I ended up having so much fun that I played it many times. This is what happened.

I started on a fresh save with Normal Mode. You have to unlock Hard Mode and Dread Mode (and I'm not doing Rookie Mode), so I had work cut out for me. The plot was just as fun this time as it was last time. Metroid games don't usually go story first with a few exceptions, but Dread manages to balance its story without it becoming boring or overbearing. This is the final piece of this story. We may get more stories with Samus, but this arc is done.

The story isn't why you're here though. The gameplay is where things truly shine. Dread is MUCH better than Samus Returns and I like the controls a bit more than Super Metroid (which, I promise, is not just because Super is older). Dread just feels faster and snappier. Your shots can be more precise with the aim feature from Samus Returns and the upgrades you get are all so fun to use. However, Dread KNOWS what it's giving you and dishes it out right back. Even on Normal Mode, some of the bosses can get a little tough. The harder difficulties (especially the hardest one) test your skills in an impressive way. Some may hate the hardest difficulty but I LOVE it. Your skill goes up as you play and as you understand the mechanics. This game will test you.

Speaking of, I've played this game long enough to where I've started to try and speedrun a bit. Not competitively, of course, but I'm going through the game faster and faster. I've also dabbled in a bit of sequence breaking. Yes, this game does include sequence breaks just like older Metroid games. You're able to do a fair few things out of order and the fact that this is still part of Metroid's structure says a lot about how much Mercury Steam cares.

All in all, I could say a lot more about Metroid Dread, but I have to stop myself before it gets too long. Play this if you can, even if you're sure it won't be your favorite. It's absolutely worth it.

Reviewed on Jan 15, 2024


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