This review is specifically discussing the Separate Ways scenario of RE4. Spoilers Warning for those who did not play this yet.

So, I started this scenario about a month ago but got distracted by my CAG Marathon, so I decided to finish it off within the past two days.

Separate Ways sees you playing as Ada Wong as you arrive slightly before Leon and explore different parts of the map at adjacent times to the man himself.

Ada controls basically the same as Leon, though she cannot Suplex enemies, and she cannot upgrade her weapons at the Merchant. To compensate, her weapons have higher ammo counts than Leon's by default, and she has weapons unique to her like a Pump Action Shotgun and a Crossbow that fires explosive arrow rounds.

Unlike Leon who has several individual chapters per section, Ada has 5 missions which cover from the Village, Castle, and Island respectively. They are also far shorter than Leon's campaign, but also have Ada going through different routes.

I think the coolest aspect of this campaign is how you can see how it ties to the main one not just in story but in effects. Let's say a treasure item you get early in Leon's campaign, that little gem behind the Church that you can pick up. In Ada's campaign, you put that gem in there in order to pick up another item.

This is something that occurs multiple times, but every time it did I perked up because it showed that my actions had active consequences on the world around me, and that's cool.

Back to Ada's arsenal, among the various weapons you can utilize, she also has a Hookshot that can take her to higher areas be it to escape an enemy to get a safe distance, or to traverse the level. It's a cool visual but I wish it could have been utilized more as a combat option. Imagine hookshotting fallen enemies to you to get a quick stab, or using it to grab an enemy in the distance and use it to pull down other enemies for crowd control. I think it's a bit of a missed opportunity we didn't get it but it's not game ruining that it's not there.

Ada doesn't have too many boss fights, but she does have a couple unique ones, like one with Krauser who apparently survived his explosive demise after the fight with Leon. He's piss easy with Ada though because of the explosive arrows, there's also a fight with Saddler... this fight kind of sucks because it lasts quite a while unless you manage to land consecutive bowshots on him to get the Stab prompt.

The end of the game is heat though, a countdown sequence to give Leon the rocket launcher as you make a mad dash and hookshot towards it, with the scenario ending with smooth jazz befitting our illusive lady protagonist.

I think the additions to the story are neat, and gives a different perspective on Ada's actions towards Leon throughout the game that feel pretty natural. Also love the inclusion of Wesker, with his hammy British Bond Villain accent taking the cake in this game's sense of humor.

Outside of that, it's more Resident Evil 4, a game I already enjoyed quite a lot, so it's just more fun for me to have.

It also unlocks Ashley's Suit of Armor outfit that makes her unable to be grabbed or injured by enemies which means next playthrough is gonna be very fun for me.

I definitely recommend giving it a shot, after all, Ada Wong is a part of this game that just can't be let go.

Reviewed on Jul 13, 2022


Comments