Pretty incredible how it always sets many attainable goals before the player and you don't need to read 250 pages long engineering manual to have a clear understanding how the pipeline output can be optimized and maximized at any given time.

Exploration is very emergent and neat, the combat is surprisingly capable for something you do 0.1% of the game and it's just pretty as heck.

Will revisit on a release and try to build something better organized than my first attempt at factorymaking.

Reviewed on Apr 26, 2021


Comments