Speaking exclusively of campaign, there's a solid mechanical skeleton here, but it falls short of almost everything else.
1. Being balanced around coop means arenas are crammed with fodder which, despite advanced movement, force you to engage in shooting galeries since the density of enemy fire is so damn high all the time.
2. Bots' stupidity constantly creates these frustrating moments when they push forward and thoughtlessly die leaving you stand on the defensive alone against the horde of enemies.
3. Elite AI didn't recover since Halo 4, and promethians, while being a noticeable improvement, still aren't as interesting to fight on their own.
4. Levels stop being a repetitive drag and attempt something of a creative objective and encounter design just when the game is nearly over.
5. Don't think this story is possible to parse unless you're studied Halo scholar who has read all Halo novels
6. With all said and done it's not even close to being misery fiction that is Halo 2, at least it's functional

Reviewed on Nov 05, 2021


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