Had a decent time with this one, some unfortunate bugs aside (dialogue triggering multiple times, qte prompts failing to appear etc. It's a generally "okay" level search action game with some clearly Dark Souls inspired structural stuff that never really quite comes together.

In terms of the search-action stylings the game it most reminds me of is a mix of metroid prime 3 and Samus Returns; you have these different planets you travel between, and new paths open up as you get new abilities, but the progress is actually linear. Like in Samus Returns, you go through each area once for the story, and then you can optionally return later with more powers to pick up some mostly insubstantial goodies (some new lightsaber cosmetics or maybe a healing expansion if you're very lucky), so I never felt much pull to re-explore locations. The game feels more like a series of zelda dungeons than a proper "metroidvania", for better and worse.

The combat is fairly clunky I thought and wasn't all that fun, especially the boss fights which range from boring to minorly frustrating (I hear this is improved upon in the sequel), and there's nothing much to encourage you to experiment with your moveset.

One major positive for me was the traversal which was a lot more fun than most of this style of game, you actually have multiple types of climbing, wallrunning and vine swinging type stuff rather than just clinging to a wall and holding a direction until you're where you need to be. It's not much but it's enough to make the climbing and traversal sections feel engaging which is nice.

The story is fine, I kinda enjoyed it but the characters felt like they needed more development time. The opening sections were a really good translation of the pacing and cinematography of the Star Wars movies to videogame format which I really enjoyed! The videogameyness eventually takes over but generally the cutscene and musical direction remains above average and puts you in a Star Wars frame of mind. The visual direction is also a lot better than it's peers if only because it has decades of material to work with rather than coming up with more generic looking locations from scratch.

All in all a thoroughly okay game that didn't overstay it's welcome and which I'm happy to have played.

Reviewed on Apr 01, 2024


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