I love the idea behind Demon Turf; taking over areas with platforming and bosses, and getting to go through the areas again with them now under your control. However, in practice, the return trips feel just about as fleshed out as Crash 4’s N-Verted levels, which isn’t very good. It just feels like doing the same level again only it’s a bit harder with harder enemies or harder platform gimmicks in place. Sure, sometimes there's a new segment or two, but it's mostly the same level again. This in turn renders half of the game to become bland and repetitive, which is a HUGE red flag, and given how unlike in Crash 4, where these repetitive levels were graceful enough to let you skip all the levels, Demon Turf requires you to get 50 batteries, the stars of this game, which can be found at the end of all levels, be it their first trip, AND return trip. There are only 56 batteries in the game, meaning 28 levels each of the first trip, and return trip. That means you have to go through all but 6 return trip levels, with said levels not really being that interesting in the first place. Balan Wonderworld was smart enough to let you get the statues in whatever order you want to, and only required 110 out of the 228 statues. Balan Wonderworld had more common sense than Demon Turf, and half of the costumes didn’t have a jump button.

Update: Actually beaten it. I'm already forgetting everything that happened in it. Combat is atrociously dull, the ball-pulling games are a pain in the ass, and the level designs aren't that inspired. Did we play the same game, Nitrorad?

Reviewed on Feb 14, 2022


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