I'm glad I took the time to pick it up, as I really enjoyed its enemy oriented platforming.

Klonoa's gimmick is simple, you pick up enemies to use them in platforming and combat problems. You don't jump on heads, you don't dash, all you've got is a jump button with a slim hover and a grab button. It isn't a long game but manipulating enemies never got felt boring or creatively bankrupt in creating challenges.

The titular Klonoa's design is alright, it's cool for 97' but like most things of that year it's a bit extra although not bad by any means. Environment design and art is cool, both gameplay and art wise. Antagonist and his sidekick are hella cool though, and their narrative helps build them a lot, especially Ghadius with his sick cape.
Some scenes like the attack on the village and the farewell were shockingly heavy, it got no right to draw a tear from me.

I don't know why didn't I hear about Klonoa earlier. Boy I surely hope that this loveable mascot didn't get milked to death.

Reviewed on Jan 19, 2024


1 Comment


3 months ago

co-signed