While I'm very late to the Halo party, I still enjoyed my time a lot.

The artstyle is striking and aged gracefully. Weapon design is amazing and satisfying, with weapons like the pistol being one of my all-time favorites. And I don't think I need to flatter the music any more than you heard before.
However the remastered visuals are so generic and blind to the original art direction its painful, it's like they didn't even have an idea about how the original looked. Not the textures, nor the models nor the lighting. I switched it every few locales just to marvel at how bad and unfaithful it is.

The plot kicks off mid-action, as Master Chief is thawed to combat pursuing Covenant forces. Then as you fight through Halo you come upon The Flood. So you're always on the move with barely any time to ponder the situation.
There aren't many variations in each faction but the design doesn't make it feel lacking at all.

Firefights are usually too close to comfort and keeps you on your feet. Since most weapons are for mid-range combat at best (unless you decide to spam shots at a distance) you always need to keep on your feet to avoid damage. The assault rifle was iffy because while it spits rapidly, it doesn't deal much damage and has a relatively high TTK so I found myself swapping it rather quickly.
Level design has a stark split. While levels like halo and cartographer are wide outdoors with changes of scenery, some others like control room and the library felt like going through samey corridors with identical layout, basically filler chapters in terms of gameplay.

While not flawless, it's a strong launch-pad for such a franchise and makes me more excited for what to expect from it's sequels.

Reviewed on Jan 22, 2024


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