Gameplay notes: As much as the combat controls were fun, other elements like really poor map design really scream at you. It's stupid when my biggest enemy was the layout instead of the boss.

Story: The Plot clearly has Remedy's DNA in it, with the whole AWE DLC falling back to Alan Wake's ideas, and albeit Control fulfilled a wish of taking inspiration from SCP content it was yet lacking. The hiss & the board lack depth & there were multiple missed opportunities during the main questline to serve that.

A small note is that the game has a PLETHORA of collectibles to sift through, after a while I saw that the majority of reading was flavor instead of world building, and after another while I stopped caring for it entirely. Even though I can call myself a codex freak.

The endgame gave me enough energy to try to get to the foundation DLC, but one more boring item hunt quest made me snap.

Reviewed on May 23, 2021


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