I'm somewhat torn about how to judge. If I were to be reductive I could just call Fear & Hunger a shock-value RPG Maker game with the usual issues of being so, but its more than that honestly.

The art of this game is palpably grotesque, even the "normal" human characters have this macabre tainted aura around them. The thick-lined styling and heavy colors are very well-made, and I can't discredit or nitpick at it at all.

The exploration of the dungeon and beyond is very stressing especially as a first impression, combat is brutal especially when you're still alone and you'll dread every encounter you can't escape. Other than that you'd be looting alot for anything that gives you an edge while you're trying to grasp the madness in every floor and room.

But honestly I dislike how hard the game goes on you on how it doesn't teach you or build scenarios to learn anything at all. Everything must be learned through trial, and with how the game treats saving you will pay dearly for screwing something up. That results in a tedious loop of you - or maybe just me - scumming a save file repeatedly trying to find out how god affinities work or what weakness should you leverage against a particular enemy. This is my biggest bane and I wish I could have a better way to explore the dungeon because I am genuinely sold on it.

Reviewed on Apr 11, 2024


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